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Man, I miss the days of good, solid, utilitarian Prestige Classes
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<blockquote data-quote="Graf" data-source="post: 2438711" data-attributes="member: 3087"><p>Not to be unsupportive but I would say "no" I think the niche PrCs are better constructed and cleaner. The DM can always "unbalance" a class, or drop restrictions but I appreciate that WotC (et all if others have started to go that route too) are focusing more on balance and story over new mechanics. Likewise it is easy to "file the serial numbers off" of any of the PrCs to make a generic one.</p><p></p><p>As a DM I would be happier to hand wave minor details (letting a PC give up a feat they took earlier in their career for one they need to get into a PrC) than have some potential for game wrecking.</p><p>(I also thought that Lords of Magic, the Complete Books, etc. provided a lot of good new mechanics for PrCs and characters in general)</p><p></p><p>I can see why some PCs would feel that the fluff prestige classes are a bit unfortunate. They have great role-playing potential but very high barriers for entry and little mechanical pay off. It that -has- been an Eberron issue. (With Spellscribed and Reborn Warforged as an excellent examples)</p><p>On the other hand, while a PC would probably never bother to make a Sharn Skymage it fits in nicely with the world and the city is large enough to support its own classes with those abilities. </p><p></p><p>The new prestige classes are a nice, easy, way to make an “appropriately memorable” NPC.</p><p>Especially since they -do- work fine as paragons with certain organizations or of certain ideologies (that players can use as a reference point in identifying where their characters stand on a given spectrum).</p><p></p><p>And the new "adaptation" section of the PrC write up is brilliant! </p><p>The suggested changes are usually substantial and interesting.</p><p>[Edit=Clarity issues]</p></blockquote><p></p>
[QUOTE="Graf, post: 2438711, member: 3087"] Not to be unsupportive but I would say "no" I think the niche PrCs are better constructed and cleaner. The DM can always "unbalance" a class, or drop restrictions but I appreciate that WotC (et all if others have started to go that route too) are focusing more on balance and story over new mechanics. Likewise it is easy to "file the serial numbers off" of any of the PrCs to make a generic one. As a DM I would be happier to hand wave minor details (letting a PC give up a feat they took earlier in their career for one they need to get into a PrC) than have some potential for game wrecking. (I also thought that Lords of Magic, the Complete Books, etc. provided a lot of good new mechanics for PrCs and characters in general) I can see why some PCs would feel that the fluff prestige classes are a bit unfortunate. They have great role-playing potential but very high barriers for entry and little mechanical pay off. It that -has- been an Eberron issue. (With Spellscribed and Reborn Warforged as an excellent examples) On the other hand, while a PC would probably never bother to make a Sharn Skymage it fits in nicely with the world and the city is large enough to support its own classes with those abilities. The new prestige classes are a nice, easy, way to make an “appropriately memorable” NPC. Especially since they -do- work fine as paragons with certain organizations or of certain ideologies (that players can use as a reference point in identifying where their characters stand on a given spectrum). And the new "adaptation" section of the PrC write up is brilliant! The suggested changes are usually substantial and interesting. [Edit=Clarity issues] [/QUOTE]
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Man, I miss the days of good, solid, utilitarian Prestige Classes
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