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Man, I miss the days of good, solid, utilitarian Prestige Classes
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<blockquote data-quote="ThirdWizard" data-source="post: 2440529" data-attributes="member: 12037"><p>It really seems like a shift in numbers. Not just from this thread, but a trend that's been slowly taking place. When Races of Stone, I think it was, first came out with PrC descriptions that were full of information about them, people really liked it. As time went on, noone seemed to care, then you start seeing complaints about how PrCs people don't want to use are taking up too much room in their new book and how the flavor doesn't match the abilities (both valid concerns of course). </p><p></p><p>Perhaps it is less that PrCs should or should not have detailed fluff behind them, but if it is going to be there it is going to have to hold up to a higher standard than current. If that is the case, it seems like mixed signals are being sent to designers. Then it wouldn't be so much that most people are unhappy with fluff in their PrC descriptions, its just that bad fluff is worse than no fluff at all, a thought to which I agree.</p><p></p><p>Personally, I prefer semi-detailed descriptions of PrC orders, but I don't care too much to complain or loud either method. In my games there isn't such a thing as just picking up a PrC, but if that's how other people want to do it, that's cool. If you're like me (and I think you are) and you have no trouble fitting generic PrCs into a game, that's cool, too.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2440529, member: 12037"] It really seems like a shift in numbers. Not just from this thread, but a trend that's been slowly taking place. When Races of Stone, I think it was, first came out with PrC descriptions that were full of information about them, people really liked it. As time went on, noone seemed to care, then you start seeing complaints about how PrCs people don't want to use are taking up too much room in their new book and how the flavor doesn't match the abilities (both valid concerns of course). Perhaps it is less that PrCs should or should not have detailed fluff behind them, but if it is going to be there it is going to have to hold up to a higher standard than current. If that is the case, it seems like mixed signals are being sent to designers. Then it wouldn't be so much that most people are unhappy with fluff in their PrC descriptions, its just that bad fluff is worse than no fluff at all, a thought to which I agree. Personally, I prefer semi-detailed descriptions of PrC orders, but I don't care too much to complain or loud either method. In my games there isn't such a thing as just picking up a PrC, but if that's how other people want to do it, that's cool. If you're like me (and I think you are) and you have no trouble fitting generic PrCs into a game, that's cool, too. [/QUOTE]
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Man, I miss the days of good, solid, utilitarian Prestige Classes
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