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Mana Burn Feat. Your opinion?
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<blockquote data-quote="wuyanei" data-source="post: 2654514" data-attributes="member: 28913"><p>Personally, I consider it more like a quickened version of </p><p></p><p></p><p></p><p>Expand the effect to 'spell slots' (for spontaneous casters) and you have it.</p><p></p><p>When you look at it this way, it does seem powerful (10th level!) -- but do mind the XP cost! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Still, I don't think a cap in neccessary -- the XP cost progression will do all the limiting we need. Players will not try to 'squeeze' the ability for the highest possible spell level -- actually, I don't think many people will use it for spells or 4th level to 6th (limited wish is only 300 XP), and for any above, we have <em>pearls of power</em> or simply lots and lots of scrolls (at high levels, money really is no object). What it <em>is</em> good at is turning the tide of a critical battle with just the right spell. I think that would be a good thing for the game, especially since the alternate might be a TPK. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Mage’s Lucubration consumes a 6th level spell slot to recover a 5th level slot, while 'InstaScroll' consumes XP. This is very important, because while you might run out of spell slots in a day of adventuring, will never lack XP to burn (you just won't want to burn it). Each MLub you prepare is one less sixth level spell you have ready. This means that the character might have only one MLub prepaired, and she might have used it to, say, cast stone to flesh on a party member, only to suffer a TPK due to lack of... one... more... <em>greater... dispel...</em> when facing the BBEG. 'InstaScroll' solves this problem. If you really <strong>need</strong> to cast a spell one more time, you will be able to do so.</p><p></p><p>As for the DM, your players become much harder to truly thwart when they have this feat. However, this can actually be a boon to the DM, as the goal of the DM is to <em>challenge</em> players, not to defeat them. If players are relucent to use this feat, then they can still be challenged -- while holding an ace up their sleeve for if they really get in over their heads.</p><p></p><p>If your players use this ability in moderation, their CR should not change too much. NPCs, on the other hand, should not possess this feat -- or at least, should use it as rarely as <em>limited wish</em> or <em>wish</em>.</p><p></p><p>Now, for the full writeup:</p><p></p><p>[code][b]Soulburn Spellcasting [General][/b] [size=1][COLOR=Red]Working title. Any other ideas for a name is welcome.[/COLOR][/size]</p><p>[b]Requirements:[/b] Caster Level 1st, any metamagic feat</p><p>[b]Benefit:[/b] By unyielding mental discipline and sheer force of will,</p><p>you can use your very sprirtual essence to cast spells even after you have</p><p>expended your normal allotment of spells.</p><p></p><p>The Soulburn spellcasting feat allows you to transform your XP points</p><p>into raw spell energy, which must immeadeately sculpted into the form</p><p>of a spell. For a spell caster that prepares spells, the spell must</p><p>be one that you have used during the past 24 hours. The spell must</p><p>have been actually cast during that period. For spontanetous casters,</p><p>the spell may be any spell that you know.</p><p></p><p>The XP cost for casting a spell this fashion varies with the spell level</p><p>of the spell and the caster level you wish to cast the spell at. The</p><p>cost function is Spell Level x Caster Level x 15 XP. For example, if</p><p>Mialee uses Soulburn Spellcasting to cast a [i]fireball[/i] spell at 5th</p><p>caster level, it she must expend 225 XP to do so. Where she to cast</p><p>the same [i]fireball[/i] spell at 10th caster level, it would cost her 450 XP.</p><p></p><p>Soulburn Spellcasting take more time, since the spell energy must first</p><p>be transformed from the caster's life force. If the spell’s normal casting</p><p>time is 1 action, casting it through use of soulburn casting is a full-</p><p>round action for the caster. (This isn’t the same as a 1-round casting</p><p>time.)</p><p></p><p>For a spell with a longer casting time, it takes an extra full-round</p><p>action to cast the spell. If your spellcasting is somehow disrupted, the</p><p>XP points you have spent are lost.</p><p></p><p>If the caster uses a spell which requires components or consumes XP</p><p>as part of its cost, those components & additional XP are counted</p><p>separately. The XP consumed by use of this Feat should be treated</p><p>the same as the slot, and does not contribute to the mitigation of any</p><p>other costs associated with the casting of the spell.</p><p></p><p>[b]Special:[/b] Wizards may take soulbound casting as one of their</p><p>bonus feats.</p><p></p><p>Table: Soulbound casting XP cost[sup]1[/sup]:</p><p>[INDENT]0th -- 10 XP (7.5 XP round to 10)</p><p>1st -- 15 XP</p><p>2nd -- 90 XP</p><p>3rd -- 225 XP</p><p>4th -- 420 XP</p><p>5th -- 675 XP</p><p>6th -- 990 XP</p><p>7th -- 1365 XP</p><p>8th -- 1800 XP</p><p>9th -- 2295 XP[/INDENT]</p><p>[sup]1[/sup]All costs are for spells cast at minimum caster level. If you wish</p><p>to cast the spell at higher caster level (perhaps for greater effect),</p><p>the cost will vary according to the listed formula.[/code]</p></blockquote><p></p>
[QUOTE="wuyanei, post: 2654514, member: 28913"] Personally, I consider it more like a quickened version of Expand the effect to 'spell slots' (for spontaneous casters) and you have it. When you look at it this way, it does seem powerful (10th level!) -- but do mind the XP cost! :] Still, I don't think a cap in neccessary -- the XP cost progression will do all the limiting we need. Players will not try to 'squeeze' the ability for the highest possible spell level -- actually, I don't think many people will use it for spells or 4th level to 6th (limited wish is only 300 XP), and for any above, we have [i]pearls of power[/i] or simply lots and lots of scrolls (at high levels, money really is no object). What it [i]is[/i] good at is turning the tide of a critical battle with just the right spell. I think that would be a good thing for the game, especially since the alternate might be a TPK. :eek: Mage’s Lucubration consumes a 6th level spell slot to recover a 5th level slot, while 'InstaScroll' consumes XP. This is very important, because while you might run out of spell slots in a day of adventuring, will never lack XP to burn (you just won't want to burn it). Each MLub you prepare is one less sixth level spell you have ready. This means that the character might have only one MLub prepaired, and she might have used it to, say, cast stone to flesh on a party member, only to suffer a TPK due to lack of... one... more... [i]greater... dispel...[/i] when facing the BBEG. 'InstaScroll' solves this problem. If you really [b]need[/b] to cast a spell one more time, you will be able to do so. As for the DM, your players become much harder to truly thwart when they have this feat. However, this can actually be a boon to the DM, as the goal of the DM is to [i]challenge[/i] players, not to defeat them. If players are relucent to use this feat, then they can still be challenged -- while holding an ace up their sleeve for if they really get in over their heads. If your players use this ability in moderation, their CR should not change too much. NPCs, on the other hand, should not possess this feat -- or at least, should use it as rarely as [i]limited wish[/i] or [i]wish[/i]. Now, for the full writeup: [code][b]Soulburn Spellcasting [General][/b] [size=1][COLOR=Red]Working title. Any other ideas for a name is welcome.[/COLOR][/size] [b]Requirements:[/b] Caster Level 1st, any metamagic feat [b]Benefit:[/b] By unyielding mental discipline and sheer force of will, you can use your very sprirtual essence to cast spells even after you have expended your normal allotment of spells. The Soulburn spellcasting feat allows you to transform your XP points into raw spell energy, which must immeadeately sculpted into the form of a spell. For a spell caster that prepares spells, the spell must be one that you have used during the past 24 hours. The spell must have been actually cast during that period. For spontanetous casters, the spell may be any spell that you know. The XP cost for casting a spell this fashion varies with the spell level of the spell and the caster level you wish to cast the spell at. The cost function is Spell Level x Caster Level x 15 XP. For example, if Mialee uses Soulburn Spellcasting to cast a [i]fireball[/i] spell at 5th caster level, it she must expend 225 XP to do so. Where she to cast the same [i]fireball[/i] spell at 10th caster level, it would cost her 450 XP. Soulburn Spellcasting take more time, since the spell energy must first be transformed from the caster's life force. If the spell’s normal casting time is 1 action, casting it through use of soulburn casting is a full- round action for the caster. (This isn’t the same as a 1-round casting time.) For a spell with a longer casting time, it takes an extra full-round action to cast the spell. If your spellcasting is somehow disrupted, the XP points you have spent are lost. If the caster uses a spell which requires components or consumes XP as part of its cost, those components & additional XP are counted separately. The XP consumed by use of this Feat should be treated the same as the slot, and does not contribute to the mitigation of any other costs associated with the casting of the spell. [b]Special:[/b] Wizards may take soulbound casting as one of their bonus feats. Table: Soulbound casting XP cost[sup]1[/sup]: [INDENT]0th -- 10 XP (7.5 XP round to 10) 1st -- 15 XP 2nd -- 90 XP 3rd -- 225 XP 4th -- 420 XP 5th -- 675 XP 6th -- 990 XP 7th -- 1365 XP 8th -- 1800 XP 9th -- 2295 XP[/INDENT] [sup]1[/sup]All costs are for spells cast at minimum caster level. If you wish to cast the spell at higher caster level (perhaps for greater effect), the cost will vary according to the listed formula.[/code] [/QUOTE]
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