Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mana Dice Pool
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark Chance" data-source="post: 4227210" data-attributes="member: 2795"><p><strong>The Mana Dice Pool</strong></p><p>This system replaces normal spell preparation and spells per day for all spellcasting classes. It (in theory) increases spellcaster flexibility but at the expense of putting up with a measure of uncertainty about casting success.</p><p></p><p><strong>Mana Dice Pool</strong></p><p>A caster's mana dice pool equals 1d6 per caster level. If he has more than once spellcasting class, he uses the class with the higher caster level. He does not have one mana dice pool per spellcasting class.</p><p></p><p><strong>Mana Total to Cast a Spell</strong></p><p>The mana total rolled on mana dice required to successfully cast a spell equals the spell level x4. Thus, a first-level spell requires a mana total of 4 to cast.</p><p></p><p><strong>Maximum Spell Level</strong></p><p>A caster cannot cast a spell whose level is higher than one-half his caster level (drop fractions, but minimum 1st-level spells possible for a caster).</p><p></p><p><strong>The Procedure</strong></p><p>The character chooses which spell he wants to cast, making his selection from any spell on his class list, subject to maximum spell level limit. He then chooses how many of his mana dice to expend in the spellcasting effort. He rolls the selected number of dice. If the total of the dice equals or exceeds the mana total needed to cast the spell, the character successfully casts the spell. Otherwise, he doesn't, and his mana dice pool is reduced by the number of dice he used.</p><p></p><p><strong>Regaining Mana Dice</strong></p><p>Each round the character uses a standard action to refocus his energies, his mana dice pool regains 1d6 (up to his normal maximum d6). A character can regain 2d6 to his mana dice pool as a full-round action.</p><p></p><p><strong>Metamagic Feats</strong></p><p>Metamagic feats increase a spell's effective level; therefore, they increase the mana total needed to cast the spell as well as minimum caster level requirement. Metamagic feats do not need to be applied to a spell in advance since the character doesn't prepare his spells.</p><p></p><p><strong>Specialist Wizards</strong></p><p>A specialist wizard cannot cast spells from a forbidden school. He gains a +3 bonus on his mana dice total when casting a spell from his specialty school, thus increasing the odds of success. Yes, this means a specialist wizard can always successfully cast a 1st-level spell from his specialty school (but he still must expend 1d6 from his mana pool to do so).</p><p></p><p><strong>Domain Spells</strong></p><p>A cleric gains a +3 bonus to his mana dice total when casting a spell from one of his domains, thus increasing the odds of success. Yes, this means a cleric can always successfully cast a 1st-level domain spell (but he must still expend 1d6 from his mana pool to do so).</p><p></p><p><strong>0-Level Spells</strong></p><p>A character gains the ability to cast six 0-level spells per mana die he expends from his mana dice pool. He regains 1d6 to his mana dice pool for every six 0-level spells he casts. Mana dice expended for 0-level spells cannot be regained by using a standard action or a full-round action as described above.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4227210, member: 2795"] [b]The Mana Dice Pool[/b] This system replaces normal spell preparation and spells per day for all spellcasting classes. It (in theory) increases spellcaster flexibility but at the expense of putting up with a measure of uncertainty about casting success. [b]Mana Dice Pool[/b] A caster's mana dice pool equals 1d6 per caster level. If he has more than once spellcasting class, he uses the class with the higher caster level. He does not have one mana dice pool per spellcasting class. [b]Mana Total to Cast a Spell[/b] The mana total rolled on mana dice required to successfully cast a spell equals the spell level x4. Thus, a first-level spell requires a mana total of 4 to cast. [b]Maximum Spell Level[/b] A caster cannot cast a spell whose level is higher than one-half his caster level (drop fractions, but minimum 1st-level spells possible for a caster). [b]The Procedure[/b] The character chooses which spell he wants to cast, making his selection from any spell on his class list, subject to maximum spell level limit. He then chooses how many of his mana dice to expend in the spellcasting effort. He rolls the selected number of dice. If the total of the dice equals or exceeds the mana total needed to cast the spell, the character successfully casts the spell. Otherwise, he doesn't, and his mana dice pool is reduced by the number of dice he used. [b]Regaining Mana Dice[/b] Each round the character uses a standard action to refocus his energies, his mana dice pool regains 1d6 (up to his normal maximum d6). A character can regain 2d6 to his mana dice pool as a full-round action. [b]Metamagic Feats[/b] Metamagic feats increase a spell's effective level; therefore, they increase the mana total needed to cast the spell as well as minimum caster level requirement. Metamagic feats do not need to be applied to a spell in advance since the character doesn't prepare his spells. [b]Specialist Wizards[/b] A specialist wizard cannot cast spells from a forbidden school. He gains a +3 bonus on his mana dice total when casting a spell from his specialty school, thus increasing the odds of success. Yes, this means a specialist wizard can always successfully cast a 1st-level spell from his specialty school (but he still must expend 1d6 from his mana pool to do so). [b]Domain Spells[/b] A cleric gains a +3 bonus to his mana dice total when casting a spell from one of his domains, thus increasing the odds of success. Yes, this means a cleric can always successfully cast a 1st-level domain spell (but he must still expend 1d6 from his mana pool to do so). [b]0-Level Spells[/b] A character gains the ability to cast six 0-level spells per mana die he expends from his mana dice pool. He regains 1d6 to his mana dice pool for every six 0-level spells he casts. Mana dice expended for 0-level spells cannot be regained by using a standard action or a full-round action as described above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mana Dice Pool
Top