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<blockquote data-quote="Arkhandus" data-source="post: 4229583" data-attributes="member: 13966"><p>Sure, but so what? The wizard will have Mage Armor active at every waking hour, and maybe even go to the paranoid bother of casting Shield every minute or two so that he's always got +8 AC. And Expeditious Retreat. So he'll always be moving extra-fast too, which will eliminate the slow-down during long distance travel from spending around 12-30 seconds once per minute or so to recast Shield and Expeditious Retreat.</p><p></p><p>Or maybe they'll just cast Mount once every few hours for the purpose of speed. No need to buy real horses for the party! The wizard can summon enough for everyone, all the time. Just buy saddlebags and take a minute to put them on each new set of summoned Mounts.</p><p></p><p>The wizard will also be Detecting Secret Doors at will. No need for a rogue to find that stuff. And since the wizard can summon an unlimited number of fiendish dire rats or whatever (or fiendish wolves with 2nd-level spells, or fiendish gorillas with 3rd-level spells), he or she can just send them to spring any traps that might be around, from a safe distance. No need for a rogue to handle traps.</p><p></p><p>Unlimited Charm Person. Everyone in town is the wizard's friend, and eager to help. No problem figuring out any kind of mystery in town since everyone is so forthcoming with answers and regards the wizard as a good, trusted friend. No need for a bard or rogue's social skills! Everyone loves their good buddy Mr. Wizard!</p><p></p><p>Unlimited Knocks and Arcane Locks at 3rd or 4th level. Everything will be easily sealed or unsealed by the wizard. No need for a lock-picking rogue. Nothing is secure while the wizard is around. Unlimited Protection from Arrows, Blur, Invisibility, and Mirror Image. The wizard becomes even harder to injure, and can sneak around unseen at will. Unlimited Shatters. Webs and Fog Clouds wherever needed.</p><p></p><p>Unlimited Detect Thoughts, Locate Object, and See Invisibility; nothing escapes the wizard's notice if he's trying at all to keep an eye out. Unlimited Bull's Strength/Fox's Cunning/etc. - the wizard and his allies always have a +4 enhancement to every ability score. For free.</p><p></p><p>Keep in mind that the party's cleric will be able to Silence the group while the wizard keeps them Invisible.</p><p></p><p>Unlimited Alter Self and Change Self - the wizard can be anyone he wants to be, at any time. And always has access to extra movement modes like flight and burrowing, among other things. Unlimited Rope Tricks - the party is never surprised while resting. They always have a safe hiding spot to rest in. Unlimited Darkvision - the party can always see in the dark.</p><p></p><p>At 5th or 6th level - unlimited Phantom Steeds and Water Breathing and more. Unlimited Tongues (no need for Speak Language!), Clairaudience/Clairvoyance (scouts? who needs scouts?), Suggestions (everybody does what I tell them to do!), Gaseous Forms, Displacements, Vampiric Touches, etc. The wizard becomes even harder to kill and even more capable of replacing the rogue completely. Keen Edge makes sure nobody ever has to waste a feat slot on Improved Critical or waste gold on a Keen magic weapon.</p><p></p><p>At 7th or 8th level - unlimited Bestow Curse, Evard's Black Tentacles, Solid Fog, Arcane Eyes, Scryings, Locate Creatures, Lesser Geases, Greater Invisibility, Contagions, Enervations, Polymorphs...</p><p></p><p>Also, around 7th or 9th level, fighters, barbarians and such become completely obsolete. The cleric becomes a 24/7 nigh-indestructible warrior. All his buffs active, all the time, all the Flame Strikes he'll ever need, all the Blade Barriers he could want, all the Heals and Harms he could ask for.</p><p></p><p>Etc. There are a lot of problems with unlimited spellcasting in D&D. Everything except the wizard and cleric becomes pretty much pointless. Although warrior-types remain somewhat useful for the low levels at least. Somewhat.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4229583, member: 13966"] Sure, but so what? The wizard will have Mage Armor active at every waking hour, and maybe even go to the paranoid bother of casting Shield every minute or two so that he's always got +8 AC. And Expeditious Retreat. So he'll always be moving extra-fast too, which will eliminate the slow-down during long distance travel from spending around 12-30 seconds once per minute or so to recast Shield and Expeditious Retreat. Or maybe they'll just cast Mount once every few hours for the purpose of speed. No need to buy real horses for the party! The wizard can summon enough for everyone, all the time. Just buy saddlebags and take a minute to put them on each new set of summoned Mounts. The wizard will also be Detecting Secret Doors at will. No need for a rogue to find that stuff. And since the wizard can summon an unlimited number of fiendish dire rats or whatever (or fiendish wolves with 2nd-level spells, or fiendish gorillas with 3rd-level spells), he or she can just send them to spring any traps that might be around, from a safe distance. No need for a rogue to handle traps. Unlimited Charm Person. Everyone in town is the wizard's friend, and eager to help. No problem figuring out any kind of mystery in town since everyone is so forthcoming with answers and regards the wizard as a good, trusted friend. No need for a bard or rogue's social skills! Everyone loves their good buddy Mr. Wizard! Unlimited Knocks and Arcane Locks at 3rd or 4th level. Everything will be easily sealed or unsealed by the wizard. No need for a lock-picking rogue. Nothing is secure while the wizard is around. Unlimited Protection from Arrows, Blur, Invisibility, and Mirror Image. The wizard becomes even harder to injure, and can sneak around unseen at will. Unlimited Shatters. Webs and Fog Clouds wherever needed. Unlimited Detect Thoughts, Locate Object, and See Invisibility; nothing escapes the wizard's notice if he's trying at all to keep an eye out. Unlimited Bull's Strength/Fox's Cunning/etc. - the wizard and his allies always have a +4 enhancement to every ability score. For free. Keep in mind that the party's cleric will be able to Silence the group while the wizard keeps them Invisible. Unlimited Alter Self and Change Self - the wizard can be anyone he wants to be, at any time. And always has access to extra movement modes like flight and burrowing, among other things. Unlimited Rope Tricks - the party is never surprised while resting. They always have a safe hiding spot to rest in. Unlimited Darkvision - the party can always see in the dark. At 5th or 6th level - unlimited Phantom Steeds and Water Breathing and more. Unlimited Tongues (no need for Speak Language!), Clairaudience/Clairvoyance (scouts? who needs scouts?), Suggestions (everybody does what I tell them to do!), Gaseous Forms, Displacements, Vampiric Touches, etc. The wizard becomes even harder to kill and even more capable of replacing the rogue completely. Keen Edge makes sure nobody ever has to waste a feat slot on Improved Critical or waste gold on a Keen magic weapon. At 7th or 8th level - unlimited Bestow Curse, Evard's Black Tentacles, Solid Fog, Arcane Eyes, Scryings, Locate Creatures, Lesser Geases, Greater Invisibility, Contagions, Enervations, Polymorphs... Also, around 7th or 9th level, fighters, barbarians and such become completely obsolete. The cleric becomes a 24/7 nigh-indestructible warrior. All his buffs active, all the time, all the Flame Strikes he'll ever need, all the Blade Barriers he could want, all the Heals and Harms he could ask for. Etc. There are a lot of problems with unlimited spellcasting in D&D. Everything except the wizard and cleric becomes pretty much pointless. Although warrior-types remain somewhat useful for the low levels at least. Somewhat. [/QUOTE]
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