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Mana point idea
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<blockquote data-quote="evildmguy" data-source="post: 321302" data-attributes="member: 6092"><p><strong>Not sure about that . . .</strong></p><p></p><p>DC:Thanks for the reply!</p><p></p><p>A couple of things that I did forget to post and mention. </p><p></p><p>"If Thoughts Could Kill" by Bruce Cordell, converted magic spells to psionic abilites. I did assume this would be used and didn't mention that. Essentially, no spells scale now based on level. The caster must pay for the greater effects. So, Magic Missile costs 1 point plus 1 point per additional missile. (That makes it cost as much as a base level fireball for five missiles!) All spells do this. </p><p></p><p>I don't remember if you can pump them up before you would normally be able to, based on levels. I personally wouldn't have a problem with that but that is me. I think it would be neat that the 6th level sorcerer could cast a 9d6 fireball just by paying more points. The wizard can't do that but things scale for her. Also, the sorcerer will merely run out of points that much faster. </p><p></p><p>There were more points to address these items as well. I don't remember them right now. In general, I thought it was well "balanced" and well thought out. </p><p></p><p>I personally like the idea of a mage duel operating this way. I think the rules presented in Magic of Faerun for a mage duel were hinky. I think it was a fix placed on top of a system that won't support it. Again, that's me.</p><p></p><p>I also like the thought of being able to introduce temporary attribute damage based on spell casting or spell duels. What better to show that a person has taxed themselves than the fact that they lost the ability to cast their highest level spells for a couple days until they recover? (Similar to CoC but I wouldn't be as drastic as DND does assume more magic than CoC does.) </p><p></p><p>For example, I don't like that spells cost XP to cast. I also don't like that items take XP to cast. (I just can't come up with a real world example where creating something caused me to LOSE knowledge or experience.) So, what if spells that cost XP instead did temporary attribute damage? Doesn't that make more sense? This would show that the spell drained the caster of their energy or mental abilities. (I didn't want to say "strength" and get confused with the attribute of the same name.) </p><p></p><p>I wouldn't mind suggesting a mechanic for that now but I don't know what most spells cost for XP. Also, it might be on a case by case basis. For example, Resurrection spells (any of them) should cost temporary damage, imo, even if they have no XP cost. Say, one point of attribute damage per level of the character raised. (The caster can divide it as she wishes between her stats.) As a basis for those who have their books, how about this? 3 points temporary attribute damage plus 1 per 500 xp (round down) cost of the spell. Does that work? </p><p></p><p>Wow! I really like this! Think about the affects of this. Before, wishes and True Resurrections could be cast freely up to the xp loss. In some cases, that could be a lot of castings! Now, after one casting, the caster has to rest due to fatigue and general damage at casting the spell.</p><p></p><p>And, this can be equally applied to any caster and it makes sense. It didn't make sense to me that sorcerers would lose xp for doing what they always did! (Of course, I use Monte's version and they don't have as many xp cost spells as they did.) </p><p></p><p>As for staring, remember, all things are equal now. If two mages, or psions, are staring at each other in a duel, the fighter still gets to move up and swing at his enemy. That would be quite the distraction! </p><p></p><p>Thanks!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 321302, member: 6092"] [b]Not sure about that . . .[/b] DC:Thanks for the reply! A couple of things that I did forget to post and mention. "If Thoughts Could Kill" by Bruce Cordell, converted magic spells to psionic abilites. I did assume this would be used and didn't mention that. Essentially, no spells scale now based on level. The caster must pay for the greater effects. So, Magic Missile costs 1 point plus 1 point per additional missile. (That makes it cost as much as a base level fireball for five missiles!) All spells do this. I don't remember if you can pump them up before you would normally be able to, based on levels. I personally wouldn't have a problem with that but that is me. I think it would be neat that the 6th level sorcerer could cast a 9d6 fireball just by paying more points. The wizard can't do that but things scale for her. Also, the sorcerer will merely run out of points that much faster. There were more points to address these items as well. I don't remember them right now. In general, I thought it was well "balanced" and well thought out. I personally like the idea of a mage duel operating this way. I think the rules presented in Magic of Faerun for a mage duel were hinky. I think it was a fix placed on top of a system that won't support it. Again, that's me. I also like the thought of being able to introduce temporary attribute damage based on spell casting or spell duels. What better to show that a person has taxed themselves than the fact that they lost the ability to cast their highest level spells for a couple days until they recover? (Similar to CoC but I wouldn't be as drastic as DND does assume more magic than CoC does.) For example, I don't like that spells cost XP to cast. I also don't like that items take XP to cast. (I just can't come up with a real world example where creating something caused me to LOSE knowledge or experience.) So, what if spells that cost XP instead did temporary attribute damage? Doesn't that make more sense? This would show that the spell drained the caster of their energy or mental abilities. (I didn't want to say "strength" and get confused with the attribute of the same name.) I wouldn't mind suggesting a mechanic for that now but I don't know what most spells cost for XP. Also, it might be on a case by case basis. For example, Resurrection spells (any of them) should cost temporary damage, imo, even if they have no XP cost. Say, one point of attribute damage per level of the character raised. (The caster can divide it as she wishes between her stats.) As a basis for those who have their books, how about this? 3 points temporary attribute damage plus 1 per 500 xp (round down) cost of the spell. Does that work? Wow! I really like this! Think about the affects of this. Before, wishes and True Resurrections could be cast freely up to the xp loss. In some cases, that could be a lot of castings! Now, after one casting, the caster has to rest due to fatigue and general damage at casting the spell. And, this can be equally applied to any caster and it makes sense. It didn't make sense to me that sorcerers would lose xp for doing what they always did! (Of course, I use Monte's version and they don't have as many xp cost spells as they did.) As for staring, remember, all things are equal now. If two mages, or psions, are staring at each other in a duel, the fighter still gets to move up and swing at his enemy. That would be quite the distraction! Thanks! edg [/QUOTE]
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