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<blockquote data-quote="Saeviomagy" data-source="post: 6756452" data-attributes="member: 5890"><p>I think the manacles in the PHB should be listed under Manacles (exceptionally poor quality). The idea that they can be broken out of or slipped out of 1/20th of the time is ludicrous, even if you're disallowing or limiting retries. I would allow retries and set the DC to something like 24, which means it is incredibly rare for someone to be capable of breaking or slipping out of them without assistance, and even then, it is unlikely to be done in a single round. This makes manacles meaningful during an escape.</p><p></p><p>In the case of picking locks... I've not spent 250 days learning the skill, and I wouldn't characterize myself as particularly dexterous, but I can pick a basic modern lock with the appropriate tools, and there's essentially zero chance of fouling the lock or failing to open it. If you take 1 minute as being "too long for combat, but not long enough to read a book or take a rest", then it sounds appropriate. It's simply not that difficult to pick a modern lock with the appropriate tools. Real life medieval locks are trivial in comparison with a modern one.</p><p></p><p>The real defense against someone picking a lock is to not let someone spend time prodding your locks with tools.</p><p></p><p>If you want to make elaborate locks that are actually interesting (instead of arbitrary pass/fail/find the key), then you need to pair the lock with something else, like water/sand/guards flooding the room or some other timing element.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6756452, member: 5890"] I think the manacles in the PHB should be listed under Manacles (exceptionally poor quality). The idea that they can be broken out of or slipped out of 1/20th of the time is ludicrous, even if you're disallowing or limiting retries. I would allow retries and set the DC to something like 24, which means it is incredibly rare for someone to be capable of breaking or slipping out of them without assistance, and even then, it is unlikely to be done in a single round. This makes manacles meaningful during an escape. In the case of picking locks... I've not spent 250 days learning the skill, and I wouldn't characterize myself as particularly dexterous, but I can pick a basic modern lock with the appropriate tools, and there's essentially zero chance of fouling the lock or failing to open it. If you take 1 minute as being "too long for combat, but not long enough to read a book or take a rest", then it sounds appropriate. It's simply not that difficult to pick a modern lock with the appropriate tools. Real life medieval locks are trivial in comparison with a modern one. The real defense against someone picking a lock is to not let someone spend time prodding your locks with tools. If you want to make elaborate locks that are actually interesting (instead of arbitrary pass/fail/find the key), then you need to pair the lock with something else, like water/sand/guards flooding the room or some other timing element. [/QUOTE]
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