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<blockquote data-quote="redrick" data-source="post: 6756463" data-attributes="member: 6777696"><p>I'm confused as to where you get "a minute's time." Even if a character is retrying something, it is up to the DM to determine how much time that action takes. Most out-of-combat actions in my campaign are assumed to take 5-10 minutes.</p><p></p><p>Beyond that, yeah, it's up to the DM to decide where checks are and aren't appropriate, and what the consequences of failing a check are. As others have said. Since a character has a 5% chance at succeeding on any ability check (once the DM has allowed the player to make it), there's no action that a character couldn't succeed at, given the opportunity to attempt it 20 or so times.</p><p></p><p>Most of my campaigns are dungeon-based, so time is important, as every 10 or 20 minutes triggers another wandering monster check. So I generally will allow repeated checks, with the understanding that spending 30 minutes trying to pick a lock in a room (3 tries) will risk facing wandering monsters without getting any closer to the goal (since I'm reducing xp for combat right now, getting the actual treasure is key.) If the risk of losing 30 minutes is inconsequential, I probably wouldn't even bother asking for a check, or maybe just a "check to see how long it takes."</p></blockquote><p></p>
[QUOTE="redrick, post: 6756463, member: 6777696"] I'm confused as to where you get "a minute's time." Even if a character is retrying something, it is up to the DM to determine how much time that action takes. Most out-of-combat actions in my campaign are assumed to take 5-10 minutes. Beyond that, yeah, it's up to the DM to decide where checks are and aren't appropriate, and what the consequences of failing a check are. As others have said. Since a character has a 5% chance at succeeding on any ability check (once the DM has allowed the player to make it), there's no action that a character couldn't succeed at, given the opportunity to attempt it 20 or so times. Most of my campaigns are dungeon-based, so time is important, as every 10 or 20 minutes triggers another wandering monster check. So I generally will allow repeated checks, with the understanding that spending 30 minutes trying to pick a lock in a room (3 tries) will risk facing wandering monsters without getting any closer to the goal (since I'm reducing xp for combat right now, getting the actual treasure is key.) If the risk of losing 30 minutes is inconsequential, I probably wouldn't even bother asking for a check, or maybe just a "check to see how long it takes." [/QUOTE]
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