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<blockquote data-quote="Greenstone.Walker" data-source="post: 7626399" data-attributes="member: 6788312"><p>QFT.</p><p></p><p>I think this point needs to be tattoed on the forehead of every GM, backwards so they can read it in the mirror:</p><p></p><p><strong>If there are no costs or consequence for failure then the GM should just say, "You succeed."</strong></p><p><strong></strong></p><p>If each attempt costs a significant amount of time or money or other resource then calling for a roll might be appropriate to see how long the action took and how much it cost.</p><p></p><p>GM: <em>You are using vials of acid to melt the bars? Good plan. Make a Dexterity check please, each point under 20 means one vial used.</em></p><p></p><p>GM: <em>You are picking the lock in the middle of combat? Great, I'll get you to make a Dexterity (Thief's Tools) check each round until you succeed or give up and do something else.</em></p><p><em></em></p><p>GM: <em>You've all sneaked in to the library and are searching the books for the information you need. Can I get an Intelligence (History) check please for each 10 minutes of searching, also I'll be rolling a random encounter with the guards for each 10 minutes.</em></p><p><em></em></p><p><em></em>The tattoo possibly needs to be followed by <strong>It's also OK to say no</strong>.</p><p></p><p>GM: <em>The door is too solid, you can't break it down. No, you don't get to roll. Yes, I know you rolled a natural 20 but I just said you don't get a roll. You'll need another way through.</em></p><p></p><p>GM: <em>The seneschal isn't going to let you see the king. Last time you were here you insulted everyone. This time you don't get in. No, your expertise in Persuasion isn't going to help. The senschal is not listening. You'll need to find another approach.</em></p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7626399, member: 6788312"] QFT. I think this point needs to be tattoed on the forehead of every GM, backwards so they can read it in the mirror: [B]If there are no costs or consequence for failure then the GM should just say, "You succeed." [/B] If each attempt costs a significant amount of time or money or other resource then calling for a roll might be appropriate to see how long the action took and how much it cost. GM: [I]You are using vials of acid to melt the bars? Good plan. Make a Dexterity check please, each point under 20 means one vial used.[/I] GM: [I]You are picking the lock in the middle of combat? Great, I'll get you to make a Dexterity (Thief's Tools) check each round until you succeed or give up and do something else. [/I] GM: [I]You've all sneaked in to the library and are searching the books for the information you need. Can I get an Intelligence (History) check please for each 10 minutes of searching, also I'll be rolling a random encounter with the guards for each 10 minutes. [/I]The tattoo possibly needs to be followed by [B]It's also OK to say no[/B]. GM: [I]The door is too solid, you can't break it down. No, you don't get to roll. Yes, I know you rolled a natural 20 but I just said you don't get a roll. You'll need another way through.[/I] GM: [I]The seneschal isn't going to let you see the king. Last time you were here you insulted everyone. This time you don't get in. No, your expertise in Persuasion isn't going to help. The senschal is not listening. You'll need to find another approach.[/I] [/QUOTE]
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