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*Dungeons & Dragons
managing a race against time
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<blockquote data-quote="pukunui" data-source="post: 6787611" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>I'm looking for some help managing a time limit. The PCs will have 4 hours (or so) to stop some magic bombs from going off. They have to explore a dungeon in search of these bombs.</p><p></p><p>I was thinking that when I have them make checks to find things like secret doors or open portcullises or stuck doors or whatever, that I'd let them succeed on a failure but at the cost of time. So maybe it takes them 5 minutes instead of a few seconds, or if they fail by 5 or more, it might even take 10 minutes.</p><p></p><p>How would I best go about keeping track of time? The PHB talks about using 1 minute rounds to explore dungeons, but I don't think I could really be bothered keeping track of individual minutes.</p><p></p><p>I suppose I could get a player to do it. Perhaps tell them to start off with 240 minutes and then subtract the minutes as we go? So subtract 10 minutes for a secret door here, one minute for a combat there, sixty minutes for a short rest there, and so on?</p><p></p><p>How would you handle a session with an in-game time limit?</p><p></p><p>Thanks in advance!</p><p>- Jonathan</p></blockquote><p></p>
[QUOTE="pukunui, post: 6787611, member: 54629"] Hi all, I'm looking for some help managing a time limit. The PCs will have 4 hours (or so) to stop some magic bombs from going off. They have to explore a dungeon in search of these bombs. I was thinking that when I have them make checks to find things like secret doors or open portcullises or stuck doors or whatever, that I'd let them succeed on a failure but at the cost of time. So maybe it takes them 5 minutes instead of a few seconds, or if they fail by 5 or more, it might even take 10 minutes. How would I best go about keeping track of time? The PHB talks about using 1 minute rounds to explore dungeons, but I don't think I could really be bothered keeping track of individual minutes. I suppose I could get a player to do it. Perhaps tell them to start off with 240 minutes and then subtract the minutes as we go? So subtract 10 minutes for a secret door here, one minute for a combat there, sixty minutes for a short rest there, and so on? How would you handle a session with an in-game time limit? Thanks in advance! - Jonathan [/QUOTE]
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