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*Dungeons & Dragons
managing a race against time
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<blockquote data-quote="dmnqwk" data-source="post: 6788132" data-attributes="member: 6804204"><p>Set up a number of "encounters" with specific times they would take up for a speedy, normal or extended resolution.</p><p></p><p>Combat may be represented by mere seconds, but it's absolutely fair to put in combat scenarios where it is easy to believe they take 15 minutes, such as a group of Goblins entrenched behind a barricade against players who cannot clear it easily. Game Mechanics shouldn't get in the way of the story.</p><p></p><p>Other scenarios might be a room/corridor full of traps which, while the player may disarm in seconds thanks to a single roll, could represent them requiring several minutes per scenario to disable.</p><p></p><p>If you create 18 encounters for them to defeat, with each requiring 5 minutes on a speedy solution (avoiding combat by bribing the goblins, blazing through the traps without disabling them etc), 15 for a regular or 25 for an extended (combat where they miss a lot, the PCs keep arguing how to do it before they do something) you would reach a realm wherein they can only have 12 regular encounters plus 3 speedily avoided ones or they fail. With each Magical bomb counting as a scenario if you have 6 bombs, that is only 3 encounters per bomb to deal with.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6788132, member: 6804204"] Set up a number of "encounters" with specific times they would take up for a speedy, normal or extended resolution. Combat may be represented by mere seconds, but it's absolutely fair to put in combat scenarios where it is easy to believe they take 15 minutes, such as a group of Goblins entrenched behind a barricade against players who cannot clear it easily. Game Mechanics shouldn't get in the way of the story. Other scenarios might be a room/corridor full of traps which, while the player may disarm in seconds thanks to a single roll, could represent them requiring several minutes per scenario to disable. If you create 18 encounters for them to defeat, with each requiring 5 minutes on a speedy solution (avoiding combat by bribing the goblins, blazing through the traps without disabling them etc), 15 for a regular or 25 for an extended (combat where they miss a lot, the PCs keep arguing how to do it before they do something) you would reach a realm wherein they can only have 12 regular encounters plus 3 speedily avoided ones or they fail. With each Magical bomb counting as a scenario if you have 6 bombs, that is only 3 encounters per bomb to deal with. [/QUOTE]
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