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Managing Equipment Creep in Fantasy RP?
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<blockquote data-quote="Tewligan" data-source="post: 5082074" data-attributes="member: 2191"><p>I hope you're not letting them sell all that equipment they snag at full book price, are you? Used weapons, armor, etc. should only get them maybe half the listed price AT BEST - more like 1/4 to maybe 1/3 listed price is closer to my taste, but you may be more generous than I am.</p><p></p><p>Do they have enough skilled crew to get both their original ship and their looted ship back to a port large enough to have a ready market to purchase it, especially considering that they've already lost a third of their crew? And remember, where there's one pirate ship, there may well be more in the area - one more attack from either pirates or a surly sea serpent (yay, alliteration!), especially if a lot of the crew are still wounded from the first wave, and they may not have enough hands to sail both ships.</p><p></p><p>Keep a tight rein on how much they claim to be able to carry when they're travelling overland. Just because they wiped out a bandit camp somewhere doesn't mean they can realistically expect to carry away a couple dozen swords, shields, suits of armor, etc. unless they have plenty of pack animals or a wagon with them.</p></blockquote><p></p>
[QUOTE="Tewligan, post: 5082074, member: 2191"] I hope you're not letting them sell all that equipment they snag at full book price, are you? Used weapons, armor, etc. should only get them maybe half the listed price AT BEST - more like 1/4 to maybe 1/3 listed price is closer to my taste, but you may be more generous than I am. Do they have enough skilled crew to get both their original ship and their looted ship back to a port large enough to have a ready market to purchase it, especially considering that they've already lost a third of their crew? And remember, where there's one pirate ship, there may well be more in the area - one more attack from either pirates or a surly sea serpent (yay, alliteration!), especially if a lot of the crew are still wounded from the first wave, and they may not have enough hands to sail both ships. Keep a tight rein on how much they claim to be able to carry when they're travelling overland. Just because they wiped out a bandit camp somewhere doesn't mean they can realistically expect to carry away a couple dozen swords, shields, suits of armor, etc. unless they have plenty of pack animals or a wagon with them. [/QUOTE]
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Managing Equipment Creep in Fantasy RP?
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