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Managing Equipment Creep in Fantasy RP?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5082107" data-attributes="member: 75712"><p>Wanna get rid of a warship? Two words:</p><p></p><p>Kraken.</p><p></p><p>OK, that's one word. But it's a lot of tentacles. And it's certainly an exciting way of preventing a ship from getting to a port. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously, you have lots of options as DM to control PC cash:</p><p></p><p><strong>The Taxman cometh.</strong> Salvage taxes. Import duties. Transaction fees. Toll roads. Tariffs. Guild dues. Bribes. Head taxes. Military duties. Tithes. Overdue book fees. Etc....</p><p></p><p><strong>Thieves: they steal stuff.</strong> And the good ones get away with it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>No buyers.</strong> Who wants to buy another +1 sword? Or maybe people are just too poor, uninterested or afraid.</p><p></p><p><strong>The Law.</strong> It's usually illegal to sell loot (Like that pirate ship? Remember that it was most likely stolen. From the King.). Some places may ban the sale of magic. Other places might limit how much foreigners can bring in/remove from the city. Etc. And working through black markets tends to be more expensive, and risky.</p><p></p><p><strong> Encumbrance is king! </strong>Give out big, bulky, or heavy loot. Carpets, barrels of wine, statues, copper coins, pianos, iron ingots, crates of boots, bolts of canvas, bushels of grain. There's LOTS of valuable stuff that you can't just walk around with. (Remember: stuff is HEAVY. A gallon of water is 8lbs. A like-size chunk of rock is typically in the range of 25lbs to 50lbs. And a chunk of gold that size is about 160lbs.)</p><p></p><p><strong>Loot is fragile.</strong> Some stuff breaks: crystal, potions, glassware, china, intricate mechanical devices, vases. Some stuff burns: scrolls, paintings, books, alchemicals, fabric. Some stuff is old and disintigrates: scrolls, tapestries. Etc...</p><p></p><p><strong>Difficult to use/understand loot.</strong> Titles. Weird mechanical devices. Deeds. Ciphered books. Letters.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5082107, member: 75712"] Wanna get rid of a warship? Two words: Kraken. OK, that's one word. But it's a lot of tentacles. And it's certainly an exciting way of preventing a ship from getting to a port. ;) Seriously, you have lots of options as DM to control PC cash: [B]The Taxman cometh.[/B] Salvage taxes. Import duties. Transaction fees. Toll roads. Tariffs. Guild dues. Bribes. Head taxes. Military duties. Tithes. Overdue book fees. Etc.... [B]Thieves: they steal stuff.[/B] And the good ones get away with it ;) [B]No buyers.[/B] Who wants to buy another +1 sword? Or maybe people are just too poor, uninterested or afraid. [B]The Law.[/B] It's usually illegal to sell loot (Like that pirate ship? Remember that it was most likely stolen. From the King.). Some places may ban the sale of magic. Other places might limit how much foreigners can bring in/remove from the city. Etc. And working through black markets tends to be more expensive, and risky. [B] Encumbrance is king! [/B]Give out big, bulky, or heavy loot. Carpets, barrels of wine, statues, copper coins, pianos, iron ingots, crates of boots, bolts of canvas, bushels of grain. There's LOTS of valuable stuff that you can't just walk around with. (Remember: stuff is HEAVY. A gallon of water is 8lbs. A like-size chunk of rock is typically in the range of 25lbs to 50lbs. And a chunk of gold that size is about 160lbs.) [B]Loot is fragile.[/B] Some stuff breaks: crystal, potions, glassware, china, intricate mechanical devices, vases. Some stuff burns: scrolls, paintings, books, alchemicals, fabric. Some stuff is old and disintigrates: scrolls, tapestries. Etc... [B]Difficult to use/understand loot.[/B] Titles. Weird mechanical devices. Deeds. Ciphered books. Letters. [/QUOTE]
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