Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Managing Equipment Creep in Fantasy RP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5082210" data-attributes="member: 29398"><p>Make all magical equipment more fragile than the normal rules indicate; explained if needed by "magic by nature is inherently unstable and this instability carries over to the things it enchants".</p><p></p><p>Every time someone fails a save vs. an area-effect damage spell or situation, force <strong>all</strong> their equipment to save as well. Use the table in the 1e DMG for item type vs. damage effect, and don't stop when one item fails. And if you really want to be nasty like me, have it that magic items might go *boom* or cause other random effects when their magic is suddenly released in ways it shouldn't be (like being broken, or burnt to a crisp), potentially triggering another round of saves~...</p><p></p><p>That way, within reason it doesn't matter how much stuff you give out as you know it'll most likely all eventually break anyway; and in the meantime they get to use some cool gype. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> An example: just this evening I re-did the party NPC's character sheet before the session and noted he'd picked up a fair bit of useful magic. By sheer bad luck, by session's end he'd lost 2/3 of it: half the losses coming via the same event that killed him and the other half going to pay for his resurrection.</p><p></p><p>Lan-"easy come, easy go"-efan</p><p></p><p>~ - caution: cascading meltdowns like these, though rare, are very messy things; and can take hours (!) to resolve in a magic-rich party.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5082210, member: 29398"] Make all magical equipment more fragile than the normal rules indicate; explained if needed by "magic by nature is inherently unstable and this instability carries over to the things it enchants". Every time someone fails a save vs. an area-effect damage spell or situation, force [B]all[/B] their equipment to save as well. Use the table in the 1e DMG for item type vs. damage effect, and don't stop when one item fails. And if you really want to be nasty like me, have it that magic items might go *boom* or cause other random effects when their magic is suddenly released in ways it shouldn't be (like being broken, or burnt to a crisp), potentially triggering another round of saves~... That way, within reason it doesn't matter how much stuff you give out as you know it'll most likely all eventually break anyway; and in the meantime they get to use some cool gype. :) An example: just this evening I re-did the party NPC's character sheet before the session and noted he'd picked up a fair bit of useful magic. By sheer bad luck, by session's end he'd lost 2/3 of it: half the losses coming via the same event that killed him and the other half going to pay for his resurrection. Lan-"easy come, easy go"-efan ~ - caution: cascading meltdowns like these, though rare, are very messy things; and can take hours (!) to resolve in a magic-rich party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Managing Equipment Creep in Fantasy RP?
Top