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Managing Equipment Creep in Fantasy RP?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5084162" data-attributes="member: 20805"><p>I would recommend implementing a design conceit from 4E... and that being that monsters {NPCs} do not operate under the same rules as heros {PCs}.</p><p></p><p>Stat the bad guys out as if they had the equipment, but they don't.. so its not loot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> That way you can better control the magical arms race while keeping a relatively CR equivilent combat scenario.</p><p></p><p> One thing I would rarely pull is the level of treasure would attract the attention of a Thieves Guild. I think I only did this once or twice in all my years of gaming... but it was effective.</p><p> { I also once set up a group to set off a Mordenkanen's Disjunction.. but that was just mean...}</p><p></p><p> I also like <strong>Stoat</strong>'s recommendation of just talking with the players. I was in a Star Wars game once where we got ahold of a ton of loot, my slice was 4 billion credits.., and we ended up blowing it on a bunch of stuff that was off-screen. I think one of the guys bought a resort planetoid...</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5084162, member: 20805"] I would recommend implementing a design conceit from 4E... and that being that monsters {NPCs} do not operate under the same rules as heros {PCs}. Stat the bad guys out as if they had the equipment, but they don't.. so its not loot. :) That way you can better control the magical arms race while keeping a relatively CR equivilent combat scenario. One thing I would rarely pull is the level of treasure would attract the attention of a Thieves Guild. I think I only did this once or twice in all my years of gaming... but it was effective. { I also once set up a group to set off a Mordenkanen's Disjunction.. but that was just mean...} I also like [b]Stoat[/b]'s recommendation of just talking with the players. I was in a Star Wars game once where we got ahold of a ton of loot, my slice was 4 billion credits.., and we ended up blowing it on a bunch of stuff that was off-screen. I think one of the guys bought a resort planetoid... [/QUOTE]
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