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Managing Minionmancy
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<blockquote data-quote="Voadam" data-source="post: 8399406" data-attributes="member: 2209"><p>When I played in a Pathfinder 1e Wrath of the Righteous game, my wizard was redeeming and being corrupted by a mythic familiar, an aspect of a defeated Qlippoth Lord bound into a quasit form who was going up in levels with me as a sorcerer. Summon monster spells were one of his core selections, supported by feats, so minion summoning was always an option in combat.</p><p></p><p>I specifically only pulled out the summon armies of minions tactic when we had fewer than normal PCs show up for the game. This helped even out the action economy of the party versus monsters and it meant that everybody was not waiting around as often between turns compared to if I had done so when the whole group was there.</p><p></p><p>To speed things up I had pre-done out stats for everything I would summon (including templates and feat adjustments) and I generally focused on simple tactics for them (engage enemy in melee).</p></blockquote><p></p>
[QUOTE="Voadam, post: 8399406, member: 2209"] When I played in a Pathfinder 1e Wrath of the Righteous game, my wizard was redeeming and being corrupted by a mythic familiar, an aspect of a defeated Qlippoth Lord bound into a quasit form who was going up in levels with me as a sorcerer. Summon monster spells were one of his core selections, supported by feats, so minion summoning was always an option in combat. I specifically only pulled out the summon armies of minions tactic when we had fewer than normal PCs show up for the game. This helped even out the action economy of the party versus monsters and it meant that everybody was not waiting around as often between turns compared to if I had done so when the whole group was there. To speed things up I had pre-done out stats for everything I would summon (including templates and feat adjustments) and I generally focused on simple tactics for them (engage enemy in melee). [/QUOTE]
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