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Managing Minionmancy
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<blockquote data-quote="Undrave" data-source="post: 8404472" data-attributes="member: 7015698"><p>I played a Sheppherd Druid and my best tactic was usually to summon 8 wolves. Some of the way we went about to keep things going was as follow:</p><ul> <li data-xf-list-type="ul">The wolves always went after me in the initiative order, so I did all my things at once.</li> <li data-xf-list-type="ul">I sent the wolves in groups of 2 so I could just roll 4 dice against a single target at a time and I would roll damage after confirming all the hits on a single target.</li> <li data-xf-list-type="ul">We used a grid, or at least a map, to know where the wolves were.</li> <li data-xf-list-type="ul">I didn’t keep discreet track of damage taken. I would keep track of 8 different HP totals (using the average HP) and I would just ask the DM if he attacks ‘the same wolf or another one’ and I just took HP out of the total. When a wolf gets taken out I let the DM pick which one to remove.</li> <li data-xf-list-type="ul">I considered using average damage but the DM preferred for me to roll for it.</li> </ul><p>After a while I went down to just 2 giant spider. The wolves were too good and the spiders had more interesting options. And then I just got bored of the druid.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8404472, member: 7015698"] I played a Sheppherd Druid and my best tactic was usually to summon 8 wolves. Some of the way we went about to keep things going was as follow: [LIST] [*]The wolves always went after me in the initiative order, so I did all my things at once. [*]I sent the wolves in groups of 2 so I could just roll 4 dice against a single target at a time and I would roll damage after confirming all the hits on a single target. [*]We used a grid, or at least a map, to know where the wolves were. [*]I didn’t keep discreet track of damage taken. I would keep track of 8 different HP totals (using the average HP) and I would just ask the DM if he attacks ‘the same wolf or another one’ and I just took HP out of the total. When a wolf gets taken out I let the DM pick which one to remove. [*]I considered using average damage but the DM preferred for me to roll for it. [/LIST] After a while I went down to just 2 giant spider. The wolves were too good and the spiders had more interesting options. And then I just got bored of the druid. [/QUOTE]
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