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Managing My Expectations? (+)
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<blockquote data-quote="AnotherGuy" data-source="post: 8632079" data-attributes="member: 7029930"><p>1. Set the setting, but that is that - let the PCs drive the main compass of story via their backgrounds and this all is teased out at session 0. Let them invest the time and energy for driving the story while you create content only when prompted.</p><p>For instance, PC1 and PC2 are <span style="color: rgb(0, 0, 0)"><em>siblings seeking the truth about their parents' disappearance and so they have a few leads they wish to investigate</em></span> <span style="color: rgb(0, 0, 0)">(they inform you about these leads). Don't over prepare, run the adventure by the seat of your pants and no need to think of it as a long term campaign. The story should finish within a few sessions, but keep the setting for the next set of characters. But now you have NPCs (the PCs and NPCs from the 1st game) which they are familiar with which allows you to build layers upon layers of story-telling...and so you go. That way the players are invested in their characters, past characters and NPCs. </span></p><p> </p><p>2. Switch out some of your online roleplaying nights for board/card games. That way you keep the roleplaying group intact but you are mixing/changing things up by playing new games. Keep an excel doc of wins etc thereby creating some healthy competition amongst you all. You also get to play on their level which is always a bonus. We have this thing where on a rotational basis a core player may invite a friend to play - this changes the dynamic and increases our list of gamers.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8632079, member: 7029930"] 1. Set the setting, but that is that - let the PCs drive the main compass of story via their backgrounds and this all is teased out at session 0. Let them invest the time and energy for driving the story while you create content only when prompted. For instance, PC1 and PC2 are [COLOR=rgb(0, 0, 0)][I]siblings seeking the truth about their parents' disappearance and so they have a few leads they wish to investigate[/I][/COLOR] [COLOR=rgb(0, 0, 0)](they inform you about these leads). Don't over prepare, run the adventure by the seat of your pants and no need to think of it as a long term campaign. The story should finish within a few sessions, but keep the setting for the next set of characters. But now you have NPCs (the PCs and NPCs from the 1st game) which they are familiar with which allows you to build layers upon layers of story-telling...and so you go. That way the players are invested in their characters, past characters and NPCs. [/COLOR] 2. Switch out some of your online roleplaying nights for board/card games. That way you keep the roleplaying group intact but you are mixing/changing things up by playing new games. Keep an excel doc of wins etc thereby creating some healthy competition amongst you all. You also get to play on their level which is always a bonus. We have this thing where on a rotational basis a core player may invite a friend to play - this changes the dynamic and increases our list of gamers. Good luck! [/QUOTE]
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