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Managing My Expectations? (+)
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<blockquote data-quote="BookTenTiger" data-source="post: 8632104" data-attributes="member: 6685541"><p>I think this is great advice.</p><p></p><p>I am a huge fan of running a game the players will find fun. But to be honest players don't always know what they want! I've experienced this on both sides of the screen. Sometimes in Session 0 the players might say they want political intrigue, or a classic dungeon crawl... And then just not have that kind of energy when they show up to Session 1.</p><p></p><p>On the other hand, when I or other DMs have focused on just the joy of D&D, and following what makes us excited, that usually gets the players excited.</p><p></p><p>A while back I was playing in a FATE game in which the DM and her wife had crafted a custom modern fantasy game... And we just weren't having fun. So we talked about it as a group and convinced the DM to shift to a space-faring Guardians of the Galaxy style game. But the DM wasn't really enjoying it.</p><p></p><p>Then one day she starts talking about her dream campaign, using the Dresden Files RPG rules. She was so excited that we decided to switch immediately to that campaign! Even though only one player had read any Dresden Files books, the DM's enthusiasm was exceptionally motivating.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8632104, member: 6685541"] I think this is great advice. I am a huge fan of running a game the players will find fun. But to be honest players don't always know what they want! I've experienced this on both sides of the screen. Sometimes in Session 0 the players might say they want political intrigue, or a classic dungeon crawl... And then just not have that kind of energy when they show up to Session 1. On the other hand, when I or other DMs have focused on just the joy of D&D, and following what makes us excited, that usually gets the players excited. A while back I was playing in a FATE game in which the DM and her wife had crafted a custom modern fantasy game... And we just weren't having fun. So we talked about it as a group and convinced the DM to shift to a space-faring Guardians of the Galaxy style game. But the DM wasn't really enjoying it. Then one day she starts talking about her dream campaign, using the Dresden Files RPG rules. She was so excited that we decided to switch immediately to that campaign! Even though only one player had read any Dresden Files books, the DM's enthusiasm was exceptionally motivating. [/QUOTE]
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