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Managing My Expectations? (+)
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<blockquote data-quote="TheSword" data-source="post: 8633398" data-attributes="member: 6879661"><p>Incidentally I think this is the best article I’ve seen to explain what I need from a player.</p><p></p><p>[URL unfurl="true"]https://cubicle7games.com/how-to-play-2/players-guide-2/[/URL]</p><p></p><p>Here’s one snippet… probably the most applicable to your difficulties, but all the advice is good.</p><h2><strong>INTERROGATE THE FICTION</strong></h2><p>At the table, each Player’s main job is to interrogate the situation — the Fiction — as presented by the GM. Whilst the GM’s job is to present situations and challenges for your Characters to overcome, a GM can’t be expected to think of everything — and nor should that be the case! Your job is to ask questions, build on the answers, and come up with exciting and dramatic solutions.</p><p></p><p>The GM describes a dusty library through which the street urchins fled. Olivia — Orion’s Player — asks the GM if her Character sees any footprints in the dust that might indicate where they’ve gone. The GM replies that there are none, other than those Orion and Gwen have just made. Orion points this detail out to Gwen, and Gus — Gwen’s Player — asks the GM if Gwen knows of any levitation spells that the urchins might have access to. The GM responds that it’s possible, but such magic is jealously guarded by the wizard guilds… which has curious connotations for who the urchins really are, if they do in fact possess such power.</p><p></p><p>Think outside the box, ask the unexpected, and don’t be afraid to ask leading questions. The GM, and the other Players at the table, are playing the game to be surprised, and to find out what happens just as much as you are!</p></blockquote><p></p>
[QUOTE="TheSword, post: 8633398, member: 6879661"] Incidentally I think this is the best article I’ve seen to explain what I need from a player. [URL unfurl="true"]https://cubicle7games.com/how-to-play-2/players-guide-2/[/URL] Here’s one snippet… probably the most applicable to your difficulties, but all the advice is good. [HEADING=1][B]INTERROGATE THE FICTION[/B][/HEADING] At the table, each Player’s main job is to interrogate the situation — the Fiction — as presented by the GM. Whilst the GM’s job is to present situations and challenges for your Characters to overcome, a GM can’t be expected to think of everything — and nor should that be the case! Your job is to ask questions, build on the answers, and come up with exciting and dramatic solutions. The GM describes a dusty library through which the street urchins fled. Olivia — Orion’s Player — asks the GM if her Character sees any footprints in the dust that might indicate where they’ve gone. The GM replies that there are none, other than those Orion and Gwen have just made. Orion points this detail out to Gwen, and Gus — Gwen’s Player — asks the GM if Gwen knows of any levitation spells that the urchins might have access to. The GM responds that it’s possible, but such magic is jealously guarded by the wizard guilds… which has curious connotations for who the urchins really are, if they do in fact possess such power. Think outside the box, ask the unexpected, and don’t be afraid to ask leading questions. The GM, and the other Players at the table, are playing the game to be surprised, and to find out what happens just as much as you are! [/QUOTE]
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