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Community
General Tabletop Discussion
*Dungeons & Dragons
managing the bard's Concentration spells
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<blockquote data-quote="Shiroiken" data-source="post: 7565040" data-attributes="member: 6775477"><p>I've played a lot of classes that have issues with concentration overlap (Circle of the Land Druid, for example), and found that you need to select your spells very carefully. Out of combat utility spells shouldn't be too much of an issue, but you might lose long duration spells if combat breaks out. You should limit your concentration combat spells to no more than half your total combat spells, and should consider only ones that aren't likely to be useful in the same fight. Ones with similar usefulness should be avoided, because you're likely only going to use one.</p><p></p><p>You have 4 combat spells, with 2 of them concentration. Faerie Fire is less useful than Bane for most combats, but really useful if you run across anything invisible. You are getting 1 new spell for level 3, and should be a 2nd level spell. If you want it to be a combat spell, I'd recommend one that isn't concentration, such as Shatter or Blindness/Deafness. If you want a combat concentration spell, you should get one useful primarily against a single opponent. Crown and Hold Person are best, against humanoids, or you could switch out a 1st level spell for Tasha's (probably Sleep, because it loses a lot of usefulness as you level). If you don't have a cleric/druid in your party, picking up Lesser Restoration is probably a really good idea too.</p><p></p><p>As for spamming Vicious Mockery, that's how most characters work. They have either a weapon or cantrip that they spam, except when they have a better (usually limited resource) action to take. Since Bard has only Thunderclap and Viscous Mockery, you don't have a lot of options until you get Magical Secrets and can pick up something else. Unless your Dex is garbage, you can use a crossbow if you think the damage will be more important (or against a creature with Magic Resistance or high Wisdom Save).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7565040, member: 6775477"] I've played a lot of classes that have issues with concentration overlap (Circle of the Land Druid, for example), and found that you need to select your spells very carefully. Out of combat utility spells shouldn't be too much of an issue, but you might lose long duration spells if combat breaks out. You should limit your concentration combat spells to no more than half your total combat spells, and should consider only ones that aren't likely to be useful in the same fight. Ones with similar usefulness should be avoided, because you're likely only going to use one. You have 4 combat spells, with 2 of them concentration. Faerie Fire is less useful than Bane for most combats, but really useful if you run across anything invisible. You are getting 1 new spell for level 3, and should be a 2nd level spell. If you want it to be a combat spell, I'd recommend one that isn't concentration, such as Shatter or Blindness/Deafness. If you want a combat concentration spell, you should get one useful primarily against a single opponent. Crown and Hold Person are best, against humanoids, or you could switch out a 1st level spell for Tasha's (probably Sleep, because it loses a lot of usefulness as you level). If you don't have a cleric/druid in your party, picking up Lesser Restoration is probably a really good idea too. As for spamming Vicious Mockery, that's how most characters work. They have either a weapon or cantrip that they spam, except when they have a better (usually limited resource) action to take. Since Bard has only Thunderclap and Viscous Mockery, you don't have a lot of options until you get Magical Secrets and can pick up something else. Unless your Dex is garbage, you can use a crossbow if you think the damage will be more important (or against a creature with Magic Resistance or high Wisdom Save). [/QUOTE]
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