Hi,
I am currently DMing the first adventure and have a question about keeping up with XP.
There seem to be two major branch points for retrieving the case: fight Shealis or negotiate with her. Fighting her grants the 1,000 XP and requires that the party bypass the trap at the entrance to the hideout (150 XP), before likely facing another battle against the eladrin inside - another 1,000 XP or so.
Allying with Shealis grants 400+XP and, I'm assuming, bypasses the trap at the hideout and the battle with the eladrin inside. And the imp... Well, I don't know where he fits in with Shealis present - seems pointless to have him attack the party and the eladrin alone.
So, how are other DMs handling this potential swing of almost 2,000 XP? Should I just award it as quest XP, beyond the quest XP already awarded for retrieving the case?
Z
I am currently DMing the first adventure and have a question about keeping up with XP.
There seem to be two major branch points for retrieving the case: fight Shealis or negotiate with her. Fighting her grants the 1,000 XP and requires that the party bypass the trap at the entrance to the hideout (150 XP), before likely facing another battle against the eladrin inside - another 1,000 XP or so.
Allying with Shealis grants 400+XP and, I'm assuming, bypasses the trap at the hideout and the battle with the eladrin inside. And the imp... Well, I don't know where he fits in with Shealis present - seems pointless to have him attack the party and the eladrin alone.
So, how are other DMs handling this potential swing of almost 2,000 XP? Should I just award it as quest XP, beyond the quest XP already awarded for retrieving the case?
Z