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Mandating multiclassing for spellcasters
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<blockquote data-quote="Magesmiley" data-source="post: 2870341" data-attributes="member: 26292"><p>I'd have to concur that this might make for a very interesting low magic variant. As was already mentioned, magic items whose feats require a particular caster level should be significantly rarer than in a normal game. </p><p></p><p>I suspect that buff spells will see more use than usual - buffs which are several levels behind one's best spells are often still quite effective. Spells which rely on damage for their effect will likely not be as popular as their effectiveness is considerably diminished.</p><p></p><p>Assuming that this rule holds true for NPCs as well as PCs, it will have a considerable affect on your selection for opponents who produce magic as well. If you are looking for a magical opponent, you are likely to need to use ones who have inherent abilities rather than a high-level spellcaster.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 2870341, member: 26292"] I'd have to concur that this might make for a very interesting low magic variant. As was already mentioned, magic items whose feats require a particular caster level should be significantly rarer than in a normal game. I suspect that buff spells will see more use than usual - buffs which are several levels behind one's best spells are often still quite effective. Spells which rely on damage for their effect will likely not be as popular as their effectiveness is considerably diminished. Assuming that this rule holds true for NPCs as well as PCs, it will have a considerable affect on your selection for opponents who produce magic as well. If you are looking for a magical opponent, you are likely to need to use ones who have inherent abilities rather than a high-level spellcaster. [/QUOTE]
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Mandating multiclassing for spellcasters
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