Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mandating multiclassing for spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FreeXenon" data-source="post: 2871789" data-attributes="member: 6228"><p>I have tried something similar in a short game with my group, but the method was a little bit different. To be a spell caster you had to take a feat which unlocked the skills Spell Craft and either Knowledge (Arcana) or Knowledge (Religion). Once they had a certain amount of ranks in one of the Knowledges and Spell craft they could take a spell casting class. The average first level of a spell casting class was 10th level. If another feat was taken your could start taking your first level of a spell casting class by about 7th. This method was very similar to a prestige class.</p><p></p><p>My players found this a great challenge and we have one player that sunk his feats to be able to start as a caster by 7th. He is the type of player that will take a concept or class combination that sucks or is challenging and make it work just because he can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>These type modifications really changes the dynamics of the game. Casters become very, very rare as you have to be much higher to to be able to get flashy effects such as invisibility and Fireball. Healing and buffing are a precious commodity even more so than they were before. Magic is very rare and most likely casters in the world are a very special, elite and secretive breed either hunted or worshiped. As long as you keep in mind the changes to not having strong caster support and are consistent with the NPC's as well to maintain a the feel for the campaign it can work well. If your players are not up to challenges like this it could really backfire.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 2871789, member: 6228"] I have tried something similar in a short game with my group, but the method was a little bit different. To be a spell caster you had to take a feat which unlocked the skills Spell Craft and either Knowledge (Arcana) or Knowledge (Religion). Once they had a certain amount of ranks in one of the Knowledges and Spell craft they could take a spell casting class. The average first level of a spell casting class was 10th level. If another feat was taken your could start taking your first level of a spell casting class by about 7th. This method was very similar to a prestige class. My players found this a great challenge and we have one player that sunk his feats to be able to start as a caster by 7th. He is the type of player that will take a concept or class combination that sucks or is challenging and make it work just because he can. :) These type modifications really changes the dynamics of the game. Casters become very, very rare as you have to be much higher to to be able to get flashy effects such as invisibility and Fireball. Healing and buffing are a precious commodity even more so than they were before. Magic is very rare and most likely casters in the world are a very special, elite and secretive breed either hunted or worshiped. As long as you keep in mind the changes to not having strong caster support and are consistent with the NPC's as well to maintain a the feel for the campaign it can work well. If your players are not up to challenges like this it could really backfire. Good luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mandating multiclassing for spellcasters
Top