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Mandingueiro PrC
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<blockquote data-quote="Whiskey Jack" data-source="post: 426551" data-attributes="member: 8305"><p>New member, new PrC that I'd appreciate the esteemed readership here to rip apart for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It's a </p><p>(very) rough draft and needs a lot of polish, but I'm too close to it to be objective enough.</p><p></p><p>Please let me know what you folks think, even if it's just a "cool" or "meh"</p><p>-----------------------</p><p><span style="color: coral">[code]</span></p><p><span style="color: coral">Mandingueiro</span></p><p><span style="color: coral"></span></p><p><span style="color: coral">Mandingueiros are the great masters and teachers of the monks in the Brotherhood of the Long Grass.</span></p><p><span style="color: coral">They have an almost bardic connection to music, and so have some limited spellcasting ability. </span></p><p><span style="color: coral">Although many who study the way of the Brotherhood of the Long Grass progress far in the </span></p><p><span style="color: coral">organization, there are relatively few accepted into the ranks of the Mandingueiros. It is not </span></p><p><span style="color: coral">simply a matter of understanding the physical techniques the Brothers teach, but rather of </span></p><p><span style="color: coral">understanding the underlying philosophy, a concept called [i]malicia[/i] by the Brotherhood. </span></p><p><span style="color: coral">Malicia is a word in the patois spoken by the lower classes in Salvation, and bears some relation </span></p><p><span style="color: coral">to the common word "malice," but has a deeper and more profound meaning. It is the art of </span></p><p><span style="color: coral">understanding the rhythms and patterns of the world and of people, and turning that understanding </span></p><p><span style="color: coral">to your own advantage. The concept of malicia stands apart from traditional morals, embraced as </span></p><p><span style="color: coral">it is by both the Brotherhood of the Long Grass and by the Brotherhood of the Rooster, but carries </span></p><p><span style="color: coral">with it a strong ethical code. It is a philosophy of the oppressed.</span></p><p><span style="color: coral"></span></p><p><span style="color: coral">Monks of the Brotherhood of the Long Grass are the most common Mandingueiros, although it </span></p><p><span style="color: coral">is not unknown for bards, rogues and talented fighters to aspire to their ranks. One </span></p><p><span style="color: coral">legendary Mandingueiro, Oshossi, was a well-known ranger before joining this elite brotherhood. </span></p><p><span style="color: coral"></span></p><p><span style="color: coral">Hit Die: d8</span></p><p><span style="color: coral"></span></p><p><span style="color: coral">Requirements:</span></p><p><span style="color: coral">To qualify to become a Mandingueiro, a character must fulfill all the following criteria.</span></p><p><span style="color: coral">Skills: Tumble: 7 ranks</span></p><p><span style="color: coral"> Perform: 4 ranks (indicating proficiency in the basic instruments of the Brotherhoods, </span></p><p><span style="color: coral"> the Berimbau, Pandeiro, and Atabaque, as well as the traditional chants)</span></p><p><span style="color: coral"> Bluff: 5 ranks</span></p><p><span style="color: coral">Feats: Improved Unarmed Strike</span></p><p><span style="color: coral"> Prone Fighting</span></p><p><span style="color: coral">Saves: Reflex 5</span></p><p><span style="color: coral"> Will: 3</span></p><p><span style="color: coral">Other: The would-be Mandingueiro must be accepted into the ranks by the current membership </span></p><p><span style="color: coral">of Mandingueiros. Methods for doing this vary, but often require the applicant to show an </span></p><p><span style="color: coral">understanding of the philosophy of malicia, and usually include a requirement that the applicant </span></p><p><span style="color: coral">has tutored others in the way of the Brotherhood.</span></p><p><span style="color: coral"></span></p><p><span style="color: coral">Class Skills</span></p><p><span style="color: coral">Balance, Bluff, Concentration, Escape Artist, Jump, Listen, Perform, Sense Motive, Tumble</span></p><p><span style="color: coral">Skill Points at each level: 4 + Int modifier</span></p><p><span style="color: coral"></span></p><p><span style="color: coral">[b]Class Features:[/b]</span></p><p><span style="color: coral">[b]Weapon and Armor Proficiency:[/b] Mandingueiros gain no proficiency in any weapon or armor.</span></p><p><span style="color: coral">[b]Spells:[/b] Beginning at 1st level, a Mandingueiro gains the ability to cast a small number of </span></p><p><span style="color: coral">arcane spells. To cast a spell, the Mandingueiro must have a Charisma score of at least </span></p><p><span style="color: coral">10 + the spell's level. When a Mandingueiro gets 0 spells of a given level, he gets only bonus </span></p><p><span style="color: coral">spells.</span></p><p><span style="color: coral">[b]Monk Abilities:[/b] A Mandingueiro has the unarmed damage and AC bonus of a monk with as</span></p><p><span style="color: coral">many levels as his Mandingueiro plus his monk levels (if any.) Add the Mandingueiro's Base </span></p><p><span style="color: coral">Attack Bonus to his BAB from monk levels to determine his number of unarmed attacks per round.</span></p><p><span style="color: coral">If a Mandingueiro has no levels in monk, use the unarmed attacks, damage and AC bonus of a </span></p><p><span style="color: coral">monk of equal level to his Mandingueiro level.</span></p><p><span style="color: coral">[b]Feign Weakness:[/b] At first level, the Mandingueiro gains the Feign Weakness feat, even if </span></p><p><span style="color: coral">he would not normally meet the prerequisites for it.</span></p><p><span style="color: coral">[b]Ground-fighting:[/b] Because of the Brothers' unique fighting style, attackers gain no bonus to </span></p><p><span style="color: coral">hit a prone Mandingueiro.</span></p><p><span style="color: coral">[b]Uncanny Dodge:[/b] A Mandingueiro, at 2nd level, retains his Dexterity bonus to AC regardless </span></p><p><span style="color: coral">of being caught flat-footed or struck by an invisible attacker. (He still loses any </span></p><p><span style="color: coral">Dexterity bonus to AC if immobilized) At 6th level he can no longer be flanked.</span></p><p><span style="color: coral">[b]Immunity to Exhaustion:[/b] The Mandingueiro gains an intimate understanding of the patterns </span></p><p><span style="color: coral">of his own body. He is immune to all forms of exhaustion.</span></p><p><span style="color: coral">[b]Malandragem:[/b] The Mandingueiro has become so familiar with the ways of deception and </span></p><p><span style="color: coral">misleading that they gain a +2 bonus to saves vs. Enchantment and mind control. If the </span></p><p><span style="color: coral">Mandingueiro already has the Still Mind ability, the bonus offered by Malandragem stacks.</span></p><p><span style="color: coral">[b]Inspire Courage:[/b] The Mandingueiro may, through use of selected chants, inspire courage in his </span></p><p><span style="color: coral">allies. This functions as the Bardic ability of the same name and may be used 1 time per day at </span></p><p><span style="color: coral">3rd level, and an additional time per day at levels 6 and 9.</span></p><p><span style="color: coral">[b]Dual Strike Feat:[/b] The Mandingueiro gains the Dual Strike Feat, even if he does not meet the </span></p><p><span style="color: coral">prerequisites</span></p><p><span style="color: coral">[b]Countersong:[/b] As the bardic ability of the same name. Usable 1 time/day at 4th level, with an </span></p><p><span style="color: coral">additional time per day at levels 7 and 10. </span></p><p><span style="color: coral">[b]Improved Malandragem:[/b] The Mandingueiro gains a +10 competence bonus to Bluff and </span></p><p><span style="color: coral">Sense Motive</span></p><p><span style="color: coral">[b]Ladainha:[/b] At 7th level, a Mandingueiro may initiate his Inspire Courage or Countersong abilities</span></p><p><span style="color: coral">as a Free Action. In addition, he may maintain spells that require concentration while performing </span></p><p><span style="color: coral">other activities by making a successful Concentration check.</span></p><p><span style="color: coral">[b]Espírito Fechado:[/b] Literally "closed spirit." The Mandingueiro gains SR equal to his level + 10.</span></p><p><span style="color: coral">[b]Mente Fechado:[/b] Literally "closed mind." The Mandingueiro is immune to all mental attacks. </span></p><p><span style="color: coral">Further, anyone who attempts to read the Mandingueiro's mind must make a Will save </span></p><p><span style="color: coral">(DC 10+1/2 the Mandingueiro's level + Charisma Modifier) or immediately change alignments to </span></p><p><span style="color: coral">match the Mandingueiro.</span></p><p><span style="color: coral">[b]Corpo Fechado:[/b] Literally "closed body." The Mandingueiro at this level is immune to normal </span></p><p><span style="color: coral">damage, gaining Damage Resistance 20/+1</span></p><p><span style="color: coral"></span></p><p><span style="color: coral"></span></p><p><span style="color: coral"> Spells</span></p><p><span style="color: coral">Level BAB Fort Ref Will Special 1 2 3 4</span></p><p><span style="color: coral">1 0 2 2 2 Feign Weakness, Ground-Fighting 0</span></p><p><span style="color: coral">2 1 3 3 3 Immunity to Exhaustion, Malandragem, 1</span></p><p><span style="color: coral"> Uncanny Dodge (Dex Bonus to AC) </span></p><p><span style="color: coral">3 2 3 3 3 Inspire Courage 1/day 1 0</span></p><p><span style="color: coral">4 3 4 4 4 Dual Strike, Countersong 1/day 1 1 </span></p><p><span style="color: coral">5 3 4 4 4 Improved Malandragem 1 1 0</span></p><p><span style="color: coral">6 4 5 5 5 Inspire Courage 2/day, Uncanny 1 1 1 </span></p><p><span style="color: coral"> Dodge (can't be flanked) </span></p><p><span style="color: coral">7 5 5 5 5 Ladainha, Countersong 2/day 2 1 1 0</span></p><p><span style="color: coral">8 6 6 6 6 Espirito Fechado 2 1 1 1</span></p><p><span style="color: coral">9 6 6 6 6 Mente Fechado 2 2 1 1</span></p><p><span style="color: coral">10 7 7 7 7 Corpo Fechado 2 2 2 1</span></p><p><span style="color: coral"></span></p><p><span style="color: coral">Spells Known:</span></p><p><span style="color: coral">1: [i]Charm Person, Feather Fall, Hypnotism, Jump, Magic Fang, Obscuring Mist, Ventriloquism[/i]</span></p><p><span style="color: coral">2: [i]Cat's Grace, Blur, Bull's Strength, Endurance, Mirror Image, Sound Burst, Undetectable Alignment[/i]</span></p><p><span style="color: coral">3: [i]Blink, Confusion, Greater Magic Fang, Haste, Suggestion[/i]</span></p><p><span style="color: coral">4: [i]Dimension Door, Enervation, Fire Shield, Rainbow Pattern, Stoneskin[/i][/CODE]</span></p></blockquote><p></p>
[QUOTE="Whiskey Jack, post: 426551, member: 8305"] New member, new PrC that I'd appreciate the esteemed readership here to rip apart for me :D It's a (very) rough draft and needs a lot of polish, but I'm too close to it to be objective enough. Please let me know what you folks think, even if it's just a "cool" or "meh" ----------------------- [color=coral][code] Mandingueiro Mandingueiros are the great masters and teachers of the monks in the Brotherhood of the Long Grass. They have an almost bardic connection to music, and so have some limited spellcasting ability. Although many who study the way of the Brotherhood of the Long Grass progress far in the organization, there are relatively few accepted into the ranks of the Mandingueiros. It is not simply a matter of understanding the physical techniques the Brothers teach, but rather of understanding the underlying philosophy, a concept called [i]malicia[/i] by the Brotherhood. Malicia is a word in the patois spoken by the lower classes in Salvation, and bears some relation to the common word "malice," but has a deeper and more profound meaning. It is the art of understanding the rhythms and patterns of the world and of people, and turning that understanding to your own advantage. The concept of malicia stands apart from traditional morals, embraced as it is by both the Brotherhood of the Long Grass and by the Brotherhood of the Rooster, but carries with it a strong ethical code. It is a philosophy of the oppressed. Monks of the Brotherhood of the Long Grass are the most common Mandingueiros, although it is not unknown for bards, rogues and talented fighters to aspire to their ranks. One legendary Mandingueiro, Oshossi, was a well-known ranger before joining this elite brotherhood. Hit Die: d8 Requirements: To qualify to become a Mandingueiro, a character must fulfill all the following criteria. Skills: Tumble: 7 ranks Perform: 4 ranks (indicating proficiency in the basic instruments of the Brotherhoods, the Berimbau, Pandeiro, and Atabaque, as well as the traditional chants) Bluff: 5 ranks Feats: Improved Unarmed Strike Prone Fighting Saves: Reflex 5 Will: 3 Other: The would-be Mandingueiro must be accepted into the ranks by the current membership of Mandingueiros. Methods for doing this vary, but often require the applicant to show an understanding of the philosophy of malicia, and usually include a requirement that the applicant has tutored others in the way of the Brotherhood. Class Skills Balance, Bluff, Concentration, Escape Artist, Jump, Listen, Perform, Sense Motive, Tumble Skill Points at each level: 4 + Int modifier [b]Class Features:[/b] [b]Weapon and Armor Proficiency:[/b] Mandingueiros gain no proficiency in any weapon or armor. [b]Spells:[/b] Beginning at 1st level, a Mandingueiro gains the ability to cast a small number of arcane spells. To cast a spell, the Mandingueiro must have a Charisma score of at least 10 + the spell's level. When a Mandingueiro gets 0 spells of a given level, he gets only bonus spells. [b]Monk Abilities:[/b] A Mandingueiro has the unarmed damage and AC bonus of a monk with as many levels as his Mandingueiro plus his monk levels (if any.) Add the Mandingueiro's Base Attack Bonus to his BAB from monk levels to determine his number of unarmed attacks per round. If a Mandingueiro has no levels in monk, use the unarmed attacks, damage and AC bonus of a monk of equal level to his Mandingueiro level. [b]Feign Weakness:[/b] At first level, the Mandingueiro gains the Feign Weakness feat, even if he would not normally meet the prerequisites for it. [b]Ground-fighting:[/b] Because of the Brothers' unique fighting style, attackers gain no bonus to hit a prone Mandingueiro. [b]Uncanny Dodge:[/b] A Mandingueiro, at 2nd level, retains his Dexterity bonus to AC regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized) At 6th level he can no longer be flanked. [b]Immunity to Exhaustion:[/b] The Mandingueiro gains an intimate understanding of the patterns of his own body. He is immune to all forms of exhaustion. [b]Malandragem:[/b] The Mandingueiro has become so familiar with the ways of deception and misleading that they gain a +2 bonus to saves vs. Enchantment and mind control. If the Mandingueiro already has the Still Mind ability, the bonus offered by Malandragem stacks. [b]Inspire Courage:[/b] The Mandingueiro may, through use of selected chants, inspire courage in his allies. This functions as the Bardic ability of the same name and may be used 1 time per day at 3rd level, and an additional time per day at levels 6 and 9. [b]Dual Strike Feat:[/b] The Mandingueiro gains the Dual Strike Feat, even if he does not meet the prerequisites [b]Countersong:[/b] As the bardic ability of the same name. Usable 1 time/day at 4th level, with an additional time per day at levels 7 and 10. [b]Improved Malandragem:[/b] The Mandingueiro gains a +10 competence bonus to Bluff and Sense Motive [b]Ladainha:[/b] At 7th level, a Mandingueiro may initiate his Inspire Courage or Countersong abilities as a Free Action. In addition, he may maintain spells that require concentration while performing other activities by making a successful Concentration check. [b]Espírito Fechado:[/b] Literally "closed spirit." The Mandingueiro gains SR equal to his level + 10. [b]Mente Fechado:[/b] Literally "closed mind." The Mandingueiro is immune to all mental attacks. Further, anyone who attempts to read the Mandingueiro's mind must make a Will save (DC 10+1/2 the Mandingueiro's level + Charisma Modifier) or immediately change alignments to match the Mandingueiro. [b]Corpo Fechado:[/b] Literally "closed body." The Mandingueiro at this level is immune to normal damage, gaining Damage Resistance 20/+1 Spells Level BAB Fort Ref Will Special 1 2 3 4 1 0 2 2 2 Feign Weakness, Ground-Fighting 0 2 1 3 3 3 Immunity to Exhaustion, Malandragem, 1 Uncanny Dodge (Dex Bonus to AC) 3 2 3 3 3 Inspire Courage 1/day 1 0 4 3 4 4 4 Dual Strike, Countersong 1/day 1 1 5 3 4 4 4 Improved Malandragem 1 1 0 6 4 5 5 5 Inspire Courage 2/day, Uncanny 1 1 1 Dodge (can't be flanked) 7 5 5 5 5 Ladainha, Countersong 2/day 2 1 1 0 8 6 6 6 6 Espirito Fechado 2 1 1 1 9 6 6 6 6 Mente Fechado 2 2 1 1 10 7 7 7 7 Corpo Fechado 2 2 2 1 Spells Known: 1: [i]Charm Person, Feather Fall, Hypnotism, Jump, Magic Fang, Obscuring Mist, Ventriloquism[/i] 2: [i]Cat's Grace, Blur, Bull's Strength, Endurance, Mirror Image, Sound Burst, Undetectable Alignment[/i] 3: [i]Blink, Confusion, Greater Magic Fang, Haste, Suggestion[/i] 4: [i]Dimension Door, Enervation, Fire Shield, Rainbow Pattern, Stoneskin[/i][/CODE][/color] [/QUOTE]
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