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Manifest Destiny -- Weird 1840s DnD3e Idea. (FULL!)
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<blockquote data-quote="Corinthi" data-source="post: 1186987" data-attributes="member: 8272"><p><strong>Father Seamus McKinney</strong></p><p></p><p>Father Seamus McKinney came to the United States while a young boy. While the voyage was long and arduous, Seamus' spirits were kept high by an elderly priest, who would regale the young boy with tales of wonder and splendor from the Good Book. It was the fond memories of that old man and his stories that chose the young man's destiny. Now, Seamus has never really joined a seminary. He's never even been actually ordained. In fact, he's got no relation to the Catholic Church at all, but that hasn't stopped him from becoming a missionary. A wandering mendicant, devoted to promoting the Lord and bring people closer to Jesus. Of course, the life of a wandering priest can be hard, what with bandits, thieves, and all manner of godless heathens willing to assault a man of the cloth. Those are the poor souls that most need to hear about the Lord's forgiveness, preferably after they've felt the Lord's most holy wrath.</p><p></p><p></p><p>Father Seamus McKinney - Male Human Bard 4; CR 4; Medium-size humanoid; HD 4d6+4; HP 23; Init +1 (+1 Dex); Spd 30ft; AC 15 (touch 11, flat-footed 14); Atk +6 Melee (1d8+2 20/x2, Unarmed Strike w/ Ring of Might); SA Spells, Bardic Music; SQ None; AL NG; SV Fort +2, Ref +5, Will +7; Str 15 Dex 12 Con 12 Int 14 Wis 16 Cha 16.</p><p></p><p>Skills: Bluff +9, Diplomacy +14, Gather Information +9, Knowledge (Religion) +9, Listen +8, Perform (Oration, Singing, Storytelling, Pantomime, Dance, Percussion, Harmonica) +10, Sense Motive +9, Spot +8</p><p></p><p>Feats: Improved Unarmed Strike, Weapon Focus (Unarmed), Extra Bardic Music</p><p></p><p>Languages: English, Gaelic, Latin.</p><p></p><p>Spells Per Day:</p><p>Zero: 4</p><p>First: 3</p><p>Second: 1</p><p></p><p>Zero Known: Detect Magic, Light, Mending, Prestidigitation, Read Magic, Resistance</p><p>First Known: Cure Light Wounds, Protection From Evil, Sleep</p><p>Second Known: Daylight, Enthrall</p><p></p><p>Posessions: Ring of The Lord's Righteous Fury (This heavy silver ring has a crucifix boldly emblazoned across it's surface. It allows the wearer to do 1d8 damage with an unarmed attack and leaves the imprint of the crucifix upon impact. As per Ring of Might from Magic of Faerun, $4000), Coat of Silver Mail given' to m' grandpa by the wee folk, may the Lord bless thier soulless labors. (Mithral Coat, $1100)</p><p></p><p><Miscellaneous Adventuring Gear Including An Old Mule...coming soon.></p><p></p><p>XP: 6,000.</p></blockquote><p></p>
[QUOTE="Corinthi, post: 1186987, member: 8272"] [b]Father Seamus McKinney[/b] Father Seamus McKinney came to the United States while a young boy. While the voyage was long and arduous, Seamus' spirits were kept high by an elderly priest, who would regale the young boy with tales of wonder and splendor from the Good Book. It was the fond memories of that old man and his stories that chose the young man's destiny. Now, Seamus has never really joined a seminary. He's never even been actually ordained. In fact, he's got no relation to the Catholic Church at all, but that hasn't stopped him from becoming a missionary. A wandering mendicant, devoted to promoting the Lord and bring people closer to Jesus. Of course, the life of a wandering priest can be hard, what with bandits, thieves, and all manner of godless heathens willing to assault a man of the cloth. Those are the poor souls that most need to hear about the Lord's forgiveness, preferably after they've felt the Lord's most holy wrath. Father Seamus McKinney - Male Human Bard 4; CR 4; Medium-size humanoid; HD 4d6+4; HP 23; Init +1 (+1 Dex); Spd 30ft; AC 15 (touch 11, flat-footed 14); Atk +6 Melee (1d8+2 20/x2, Unarmed Strike w/ Ring of Might); SA Spells, Bardic Music; SQ None; AL NG; SV Fort +2, Ref +5, Will +7; Str 15 Dex 12 Con 12 Int 14 Wis 16 Cha 16. Skills: Bluff +9, Diplomacy +14, Gather Information +9, Knowledge (Religion) +9, Listen +8, Perform (Oration, Singing, Storytelling, Pantomime, Dance, Percussion, Harmonica) +10, Sense Motive +9, Spot +8 Feats: Improved Unarmed Strike, Weapon Focus (Unarmed), Extra Bardic Music Languages: English, Gaelic, Latin. Spells Per Day: Zero: 4 First: 3 Second: 1 Zero Known: Detect Magic, Light, Mending, Prestidigitation, Read Magic, Resistance First Known: Cure Light Wounds, Protection From Evil, Sleep Second Known: Daylight, Enthrall Posessions: Ring of The Lord's Righteous Fury (This heavy silver ring has a crucifix boldly emblazoned across it's surface. It allows the wearer to do 1d8 damage with an unarmed attack and leaves the imprint of the crucifix upon impact. As per Ring of Might from Magic of Faerun, $4000), Coat of Silver Mail given' to m' grandpa by the wee folk, may the Lord bless thier soulless labors. (Mithral Coat, $1100) <Miscellaneous Adventuring Gear Including An Old Mule...coming soon.> XP: 6,000. [/QUOTE]
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