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*Pathfinder & Starfinder
Manifest Level of Advanced version of Caller-In-Darkness
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<blockquote data-quote="Jhaelen" data-source="post: 5029064" data-attributes="member: 46713"><p>Funny! I've already used an advanced 33HD Caller-in-Darkness in my game. I went for option b) and it was a great encounter!</p><p>Here's the statblock I created; maybe it's useful for you:</p><p>[code]</p><p>Caller in Darkness (Advanced) CR 16</p><p>CE Huge undead (incorporeal, psionic)</p><p>(XPH 191)</p><p>Init +6; Senses Darkvision 60ft; Listen +21, Spot +21; Blind-Fight; Focused Perception* (blindsense 60ft for 1round)</p><p>Aura unnatural (30ft. animals must make Will DC 31 to avoid being panicked)</p><p>Languages Common, Flan, Oeridian, Suloise</p><p>* requires expend focus</p><p>________________________________________</p><p>AC 15, touch 15, flat-footed 13 (+5 deflection, +2Dex, -2 size)</p><p>Miss Chance 50% (incorporeal)</p><p>hp 247 (33HD)</p><p>Immune Ability drain, critical hits, death effects, disease, energy drain, exhaustion, fatigue, fear, mind-affecting effects, non-lethal damage, paralysis, physical ability damage, poison, sleep, stunning, or any effect that requires a Fort save.</p><p>Fort +11, Ref +13, Will +20</p><p>Vulnerable Sunlight (cannot attack; can only take a single standard or move action each turn)</p><p>________________________________________</p><p>Spd fly 60ft (good) (12 squares)</p><p>Melee 4 incorporeal touches +16 (3d6 + steal essence)</p><p>Space 15ft; Reach 15ft</p><p>Base Atk +16; Grp -</p><p>Atk Options Combat Expertise (+5 deflection AC, -5 to hit); Combat Reflexes (3 AOO per round)</p><p>Special actions Steal essence (30ft); Greater Psionic Endowment (DC+2)*; Psionic Meditation (refocus as move action)</p><p>Psi-Like Abilities (CL 21st):</p><p>1/day — co-opt concentration (Will DC21 negates)</p><p>3/day — quickened psychic crush (free, Will DC16 partial, 9d6), quickened concussion blast (free, no save, 9d6, 2 targets within 15ft)**, death urge (Will DC25 negates, 4 rounds), suggestion, psionic (close, Will DC 17 negates)</p><p>At will — concussion blast (s.a.), ego whip (5d4 Cha damage and daze 1 round, DC25 Will half), mind thrust (close, 21d10, DC26 Will negates), clairvoyant sense, detect psionics</p><p>* requires expend focus; ** or 8d6, 3 targets, or 7d6, 4 targets, etc.</p><p>________________________________________</p><p>Abilities Str -, Dex 14, Con -, Int 14, Wis 14, Cha 21</p><p>Feats Blind-Fight, Combat Expertise, Combat Reflexes, Focused Perception, Greater Fortitude, Greater Psionic Endowment, Improved Initiative, Psionic Endowment, Psionic Meditation, Quickened Psi-Like Ability (concussion blast, psychic crush), Weapon Finesse</p><p>Skills Concentration +18, Hide +30, Intimidate +22, Knowledge (psionics) +21, Listen +21, Psicraft +21, Search +19, Sense Motive +19, Spot +21</p><p>Possessions -</p><p>________________________________________</p><p>Manifestation (Su) When manifested it can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested caller can pass through solid objects at will, and its own attacks pass through armor. A manifested caller always moves silently.</p><p>Steal Essence (Su) Free; draw life essence of intelligent creatures slain by its touch attack into it. As a standard action (provoking AOO) it can draw the essence of a helpless creature within 30ft into it. In both cases it gains 12 temp. hp that last for 1 hour.</p><p>[/code]</p><p>Note that it's quite possible that it contains some errors - no matter how often I check them, I always seem to miss something - it's one of the curses of 3E!</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5029064, member: 46713"] Funny! I've already used an advanced 33HD Caller-in-Darkness in my game. I went for option b) and it was a great encounter! Here's the statblock I created; maybe it's useful for you: [code] Caller in Darkness (Advanced) CR 16 CE Huge undead (incorporeal, psionic) (XPH 191) Init +6; Senses Darkvision 60ft; Listen +21, Spot +21; Blind-Fight; Focused Perception* (blindsense 60ft for 1round) Aura unnatural (30ft. animals must make Will DC 31 to avoid being panicked) Languages Common, Flan, Oeridian, Suloise * requires expend focus ________________________________________ AC 15, touch 15, flat-footed 13 (+5 deflection, +2Dex, -2 size) Miss Chance 50% (incorporeal) hp 247 (33HD) Immune Ability drain, critical hits, death effects, disease, energy drain, exhaustion, fatigue, fear, mind-affecting effects, non-lethal damage, paralysis, physical ability damage, poison, sleep, stunning, or any effect that requires a Fort save. Fort +11, Ref +13, Will +20 Vulnerable Sunlight (cannot attack; can only take a single standard or move action each turn) ________________________________________ Spd fly 60ft (good) (12 squares) Melee 4 incorporeal touches +16 (3d6 + steal essence) Space 15ft; Reach 15ft Base Atk +16; Grp - Atk Options Combat Expertise (+5 deflection AC, -5 to hit); Combat Reflexes (3 AOO per round) Special actions Steal essence (30ft); Greater Psionic Endowment (DC+2)*; Psionic Meditation (refocus as move action) Psi-Like Abilities (CL 21st): 1/day — co-opt concentration (Will DC21 negates) 3/day — quickened psychic crush (free, Will DC16 partial, 9d6), quickened concussion blast (free, no save, 9d6, 2 targets within 15ft)**, death urge (Will DC25 negates, 4 rounds), suggestion, psionic (close, Will DC 17 negates) At will — concussion blast (s.a.), ego whip (5d4 Cha damage and daze 1 round, DC25 Will half), mind thrust (close, 21d10, DC26 Will negates), clairvoyant sense, detect psionics * requires expend focus; ** or 8d6, 3 targets, or 7d6, 4 targets, etc. ________________________________________ Abilities Str -, Dex 14, Con -, Int 14, Wis 14, Cha 21 Feats Blind-Fight, Combat Expertise, Combat Reflexes, Focused Perception, Greater Fortitude, Greater Psionic Endowment, Improved Initiative, Psionic Endowment, Psionic Meditation, Quickened Psi-Like Ability (concussion blast, psychic crush), Weapon Finesse Skills Concentration +18, Hide +30, Intimidate +22, Knowledge (psionics) +21, Listen +21, Psicraft +21, Search +19, Sense Motive +19, Spot +21 Possessions - ________________________________________ Manifestation (Su) When manifested it can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested caller can pass through solid objects at will, and its own attacks pass through armor. A manifested caller always moves silently. Steal Essence (Su) Free; draw life essence of intelligent creatures slain by its touch attack into it. As a standard action (provoking AOO) it can draw the essence of a helpless creature within 30ft into it. In both cases it gains 12 temp. hp that last for 1 hour. [/code] Note that it's quite possible that it contains some errors - no matter how often I check them, I always seem to miss something - it's one of the curses of 3E! [/QUOTE]
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Manifest Level of Advanced version of Caller-In-Darkness
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