abri
Mad Scientist
Yes, I am a powergamer and I am not alone
Yes, when I create a character I expect him to survive. I expect him to have the abilities to survive (otherwise how would he have survived before?). Not not dominate the world and be able to defeat any monster without a sweat, just be able to survive...
I design my characters by first making a rough estimate of the stats and abilities I want to play, then write a 2-3 pages background. THEN I come back to his stats to reflect the background I have written and add a little more background. Of course he is going to be efficient: if he made it to L1 wizard or fighter (or whatever...) he is different from your average peasant, he has seen some adventures and survived.
When I design a spellcaster, I give him the spells he needed to go through the hardship I described in his background: if he made it then he knew the trick.
Yes efficient character are realistic: how can one be trained as an adventuring mage without learning the minimum skills to survive down there? As a real life comparaison: you don't make it out of engineering school without the skill for at least one job.
I am fed up, when players who just don't bother to take the time to think about their PC abilities, cry "powergamer" at the top of their lung when someone use what I can only see as clever strategy.
Yes the rules allows a L1 wizard to have an AC of 23 if needed. Yes a L1 fighter can inflict over 14 points of damage average per turn...
Honnestly an adventurer is supposed to be someone out of the ordinary, someone who can rise against the challenges. Stories are made of heroes that survived against the odds: this is how I play my character. I expect to be injured, I see death as a possibility, but my characters won't die before I've tried every tricks and strategy I can think of.
And as a DM that's what I expect from my players: team work and efficient strategy, because that's what they'll be facing.
Yes a group of gobelins can kill a L10 parties.
The same way a cleverly played group can take on "invincible foes".
Part II of the rant, powergamer and powerless-gamer in a group.
Coming soon
Ps: As you can tell English is not my main language.
Yes, when I create a character I expect him to survive. I expect him to have the abilities to survive (otherwise how would he have survived before?). Not not dominate the world and be able to defeat any monster without a sweat, just be able to survive...
I design my characters by first making a rough estimate of the stats and abilities I want to play, then write a 2-3 pages background. THEN I come back to his stats to reflect the background I have written and add a little more background. Of course he is going to be efficient: if he made it to L1 wizard or fighter (or whatever...) he is different from your average peasant, he has seen some adventures and survived.
When I design a spellcaster, I give him the spells he needed to go through the hardship I described in his background: if he made it then he knew the trick.
Yes efficient character are realistic: how can one be trained as an adventuring mage without learning the minimum skills to survive down there? As a real life comparaison: you don't make it out of engineering school without the skill for at least one job.
I am fed up, when players who just don't bother to take the time to think about their PC abilities, cry "powergamer" at the top of their lung when someone use what I can only see as clever strategy.
Yes the rules allows a L1 wizard to have an AC of 23 if needed. Yes a L1 fighter can inflict over 14 points of damage average per turn...
Honnestly an adventurer is supposed to be someone out of the ordinary, someone who can rise against the challenges. Stories are made of heroes that survived against the odds: this is how I play my character. I expect to be injured, I see death as a possibility, but my characters won't die before I've tried every tricks and strategy I can think of.
And as a DM that's what I expect from my players: team work and efficient strategy, because that's what they'll be facing.
Yes a group of gobelins can kill a L10 parties.
The same way a cleverly played group can take on "invincible foes".
Part II of the rant, powergamer and powerless-gamer in a group.
Coming soon
Ps: As you can tell English is not my main language.