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Mannapunk (Race and Class ideas anyone?)
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<blockquote data-quote="Stormborn" data-source="post: 2364329" data-attributes="member: 14041"><p>I realize, going over game book invintory in my mind, that I have some books that are kind of "mannapunk" already. The Red Star Campaign Setting, for instance, is definitly Magic as Industry in a Corrupt World, but isn't really what I want. Chaositech has some elements, and might make it into a campaign one day. I also have the aforementioned Arsenal, which isn't exactly what I want but can be mined for ideas.</p><p></p><p>That, eventually, is the problem. Lots of stuff that can be mined for ideas, almost nothing that works for all, or even a majority, of what I want.</p><p></p><p>I am hoping that the Eberron Explorer's Handbook will give us some more details on the elemental powered transports of the setting. I'll use my seemingly-cursed-to-almost-but-never-quite-be-published rules for constructs (last slated for the ill fated 4th issue of EnWorld Gamer, now in limbo) and develop grafts from there working with the already existant WotC rules for grafts or a varient thereof. D20 Future/Apocolypse has rules for mutations that can be adapted, as does the aforementioned Chaositech. d20 M's Urban Arcana has some tattoo rules that might work, and maybe on a larger scale the dragon marks of Eberron for permanent versions.</p><p></p><p>Still looking for a lot of that other stuff, especially the stuff that needs mechanics and not just background flavor.</p><p></p><p>As far as races go, all the standards are fine, but I feel like such a setting would need some that aren't just what are, essentially, humans of different sizes and specialities, while avoiding some of the played out cat/dog/lizard people of traditional fantasy.</p><p></p><p>A construct race I think is a must. Whether that is warforged, ironborn, or something else I don't know.</p><p></p><p>An amphibious race, balanced against a human, but I don't know if the DnD mosterous froglike races work well as player races.</p><p></p><p>An insect races, I am thinking of taking the Faen from Arcana Unearthed and adapt them into a race of humanoid insects (maybe again taking a que from Perdido Street Station and have all the sentient members of the race be one sex, while the other is a mindless breeder caste.)</p><p></p><p>Plant races? Flying races (I think races of the wild had one)? Others? Ideas?</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2364329, member: 14041"] I realize, going over game book invintory in my mind, that I have some books that are kind of "mannapunk" already. The Red Star Campaign Setting, for instance, is definitly Magic as Industry in a Corrupt World, but isn't really what I want. Chaositech has some elements, and might make it into a campaign one day. I also have the aforementioned Arsenal, which isn't exactly what I want but can be mined for ideas. That, eventually, is the problem. Lots of stuff that can be mined for ideas, almost nothing that works for all, or even a majority, of what I want. I am hoping that the Eberron Explorer's Handbook will give us some more details on the elemental powered transports of the setting. I'll use my seemingly-cursed-to-almost-but-never-quite-be-published rules for constructs (last slated for the ill fated 4th issue of EnWorld Gamer, now in limbo) and develop grafts from there working with the already existant WotC rules for grafts or a varient thereof. D20 Future/Apocolypse has rules for mutations that can be adapted, as does the aforementioned Chaositech. d20 M's Urban Arcana has some tattoo rules that might work, and maybe on a larger scale the dragon marks of Eberron for permanent versions. Still looking for a lot of that other stuff, especially the stuff that needs mechanics and not just background flavor. As far as races go, all the standards are fine, but I feel like such a setting would need some that aren't just what are, essentially, humans of different sizes and specialities, while avoiding some of the played out cat/dog/lizard people of traditional fantasy. A construct race I think is a must. Whether that is warforged, ironborn, or something else I don't know. An amphibious race, balanced against a human, but I don't know if the DnD mosterous froglike races work well as player races. An insect races, I am thinking of taking the Faen from Arcana Unearthed and adapt them into a race of humanoid insects (maybe again taking a que from Perdido Street Station and have all the sentient members of the race be one sex, while the other is a mindless breeder caste.) Plant races? Flying races (I think races of the wild had one)? Others? Ideas? [/QUOTE]
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