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Mantic Deadzone RP- Rules Ideas
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<blockquote data-quote="Morrus" data-source="post: 6272269" data-attributes="member: 1"><p>So here are some brief observations; generally you tend to mimic skill ranks with other language. For example, where you say gain "+1d6 to Hardy and Resilience rolls" (or any other skill) that's essentially just a free skill rank. Probably easier bookkeeping to record it as that rather than a random floating bonus.</p><p></p><p>Also I would suggest more of them get Cr. increases.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Officer training II - range?</li> <li data-xf-list-type="ul">Officer training IV - a bonus to specific skill checks is just a free skill rank</li> <li data-xf-list-type="ul">Officer training V - assume 1d6, not 16? Is that not just a marksman rank?</li> <li data-xf-list-type="ul">Soldier begins play with a knife, but no opportunity for training in it</li> <li data-xf-list-type="ul">Soldier II - specialist weapons training is just a skill rank</li> <li data-xf-list-type="ul">Soldier V - range?Gobber - I like the INT ability</li> <li data-xf-list-type="ul">I like the idea of an "on fire" default countdown track. I really should include something like that (and other things like drowning, suffocation, etc.) in the rulebook. It looks pretty harsh though - I don't imagine many will have the HEALTH to suffer the lower effects.</li> <li data-xf-list-type="ul">Veer-Myn - if they gain +1d6 on END checks, just give them a higher END score</li> <li data-xf-list-type="ul">Zee Scavenger II - I like the use of luck to do other things.</li> <li data-xf-list-type="ul">Zee Scavenger III - is that not the same as a +1 SPEED?</li> <li data-xf-list-type="ul">Z'zor Coordinator I - range? And perhaps more specificity - e.g. link it to skills possessed by the others</li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 6272269, member: 1"] So here are some brief observations; generally you tend to mimic skill ranks with other language. For example, where you say gain "+1d6 to Hardy and Resilience rolls" (or any other skill) that's essentially just a free skill rank. Probably easier bookkeeping to record it as that rather than a random floating bonus. Also I would suggest more of them get Cr. increases. [LIST] [*]Officer training II - range? [*]Officer training IV - a bonus to specific skill checks is just a free skill rank [*]Officer training V - assume 1d6, not 16? Is that not just a marksman rank? [*]Soldier begins play with a knife, but no opportunity for training in it [*]Soldier II - specialist weapons training is just a skill rank [*]Soldier V - range?Gobber - I like the INT ability [*]I like the idea of an "on fire" default countdown track. I really should include something like that (and other things like drowning, suffocation, etc.) in the rulebook. It looks pretty harsh though - I don't imagine many will have the HEALTH to suffer the lower effects. [*]Veer-Myn - if they gain +1d6 on END checks, just give them a higher END score [*]Zee Scavenger II - I like the use of luck to do other things. [*]Zee Scavenger III - is that not the same as a +1 SPEED? [*]Z'zor Coordinator I - range? And perhaps more specificity - e.g. link it to skills possessed by the others [/LIST] [/QUOTE]
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