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MANTIS ANT (need CR check!)
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<blockquote data-quote="Brasswatchman" data-source="post: 2710808" data-attributes="member: 36967"><p>New creature to be added today: a large vermin called the Mantis Ant.</p><p></p><p>Mantis Ant</p><p>Large Vermin </p><p>Hit Dice: 4d8+8 (26 hp) </p><p>Initiative: +0 </p><p>Speed: 20 ft. (4 squares). </p><p>Armor Class: 15 (–1 size, +0 Dex, +6 natural), touch 9, flat-footed 15 </p><p>Base Attack/Grapple: +3/+11 </p><p>Attack: Claws +6 melee (1d8+4) </p><p>Full Attack: Claws +6 melee (1d8+4) and bite +1 melee (1d6+2) </p><p>Space/Reach: 10 ft (4 squares)/5 ft. </p><p>Special Attacks: Eye beam.</p><p>Special Qualities: Darkvision 60 ft., vermin traits </p><p>Saves: Fort +6, Ref +1, Will +0 </p><p>Abilities: Str 19, Dex 11, Con 15, Int —, Wis 8, Cha 14</p><p>Skills: Hide +1*, Jump +6. </p><p>Feats: — </p><p>Environment: Temperate forests </p><p>Organization: Solitary</p><p>Challenge Rating: 4 </p><p>Advancement: 5–8 HD (Large); 9–12 HD (Huge) </p><p>Level Adjustment: — </p><p></p><p>This patient carnivore remains completely still as it waits for prey to come near.</p><p>Eye Beam (Su): Once per round, as a standard action, the Mantis Ant may fire an illusionary attack from out of its eyes. The attack takes the form of the spell color spray, as cast by a 1st-level sorcerer; Will Save DC 13.</p><p>Leap (Ex): The Mantis Ant is a natural jumper. It gains a +30 competence bonus on all Jump checks, and its maximum jumping distance is not limited by height. It is considered to have a speed of 40 feet while jumping, for the purposes of determining move actions. </p><p>Skills: *Because of the Mantis Ant’s camouflage, the Hide bonus increases to +12 when the creature is surrounded by foliage.</p><p></p><p>Does CR 4 seem right? Thanks.</p></blockquote><p></p>
[QUOTE="Brasswatchman, post: 2710808, member: 36967"] New creature to be added today: a large vermin called the Mantis Ant. Mantis Ant Large Vermin Hit Dice: 4d8+8 (26 hp) Initiative: +0 Speed: 20 ft. (4 squares). Armor Class: 15 (–1 size, +0 Dex, +6 natural), touch 9, flat-footed 15 Base Attack/Grapple: +3/+11 Attack: Claws +6 melee (1d8+4) Full Attack: Claws +6 melee (1d8+4) and bite +1 melee (1d6+2) Space/Reach: 10 ft (4 squares)/5 ft. Special Attacks: Eye beam. Special Qualities: Darkvision 60 ft., vermin traits Saves: Fort +6, Ref +1, Will +0 Abilities: Str 19, Dex 11, Con 15, Int —, Wis 8, Cha 14 Skills: Hide +1*, Jump +6. Feats: — Environment: Temperate forests Organization: Solitary Challenge Rating: 4 Advancement: 5–8 HD (Large); 9–12 HD (Huge) Level Adjustment: — This patient carnivore remains completely still as it waits for prey to come near. Eye Beam (Su): Once per round, as a standard action, the Mantis Ant may fire an illusionary attack from out of its eyes. The attack takes the form of the spell color spray, as cast by a 1st-level sorcerer; Will Save DC 13. Leap (Ex): The Mantis Ant is a natural jumper. It gains a +30 competence bonus on all Jump checks, and its maximum jumping distance is not limited by height. It is considered to have a speed of 40 feet while jumping, for the purposes of determining move actions. Skills: *Because of the Mantis Ant’s camouflage, the Hide bonus increases to +12 when the creature is surrounded by foliage. Does CR 4 seem right? Thanks. [/QUOTE]
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