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Manual of the Planes Excerpt: Shadowfell
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<blockquote data-quote="Shroomy" data-source="post: 4565398" data-attributes="member: 32739"><p>KM, I can't really say that I disagree with your assessment, but for me, the apparent 4e treatment of Ravenloft hearkens back to how I initially conceived of that setting back in the early days of 2e, as well as how I felt TSR presented it (remembering back to the first Ravenloft adventure in <em>Dungeon</em>). That was fairly close to what you are now describing (a horror interlude to your standard D&D campaign; your characters just want to find a way out), and for me personally, I think that it definitely meshes better with the core D&D game and is certainly what I want to see out of Ravenloft. IMO, it also increases the horror quotient, since its different from the ordinary.</p><p></p><p>Unfortunately, we only have one Domain of Dread to go of off, and based on comments that I've read, its definitely higher fantasy then the standard Ravenloft domain, but it was dripping with atmosphere, tragedy, and mystery. Killing stuff wasn't always the best option (in fact, it seemed to be among the worst options), and taking their stuff seemed to be a distant thought to escaping. If WoTC continues to follow this type of philosophy, I think a lot of your concerns may go away.</p></blockquote><p></p>
[QUOTE="Shroomy, post: 4565398, member: 32739"] KM, I can't really say that I disagree with your assessment, but for me, the apparent 4e treatment of Ravenloft hearkens back to how I initially conceived of that setting back in the early days of 2e, as well as how I felt TSR presented it (remembering back to the first Ravenloft adventure in [i]Dungeon[/i]). That was fairly close to what you are now describing (a horror interlude to your standard D&D campaign; your characters just want to find a way out), and for me personally, I think that it definitely meshes better with the core D&D game and is certainly what I want to see out of Ravenloft. IMO, it also increases the horror quotient, since its different from the ordinary. Unfortunately, we only have one Domain of Dread to go of off, and based on comments that I've read, its definitely higher fantasy then the standard Ravenloft domain, but it was dripping with atmosphere, tragedy, and mystery. Killing stuff wasn't always the best option (in fact, it seemed to be among the worst options), and taking their stuff seemed to be a distant thought to escaping. If WoTC continues to follow this type of philosophy, I think a lot of your concerns may go away. [/QUOTE]
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