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Manual of the Planes for 5e on DMSGuild
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<blockquote data-quote="WhatLiesBeyond" data-source="post: 9171906" data-attributes="member: 7043363"><p>The content warnings and discussions of player respect and prior communication were my idea. There are a lot of elements of planar adventures and classic RPG lore in general which people take for granted, often to the detriment of players, DMs, and campaigns as a whole. I wanted to be as upfront as possible about some of the heavier subjects in this book, as I've seen too many other games mishandle them even when they mean well. I myself have a bit of a fraught history with certain subjects that have led to concerns in my past games.</p><p></p><p>Of course, I can't take all the credit, as Andrew and Eleanor both did a wonderful job of codifying these sections into something comprehensive and legible. I agree with you that such details should be the standard for RPGs of all sorts.</p></blockquote><p></p>
[QUOTE="WhatLiesBeyond, post: 9171906, member: 7043363"] The content warnings and discussions of player respect and prior communication were my idea. There are a lot of elements of planar adventures and classic RPG lore in general which people take for granted, often to the detriment of players, DMs, and campaigns as a whole. I wanted to be as upfront as possible about some of the heavier subjects in this book, as I've seen too many other games mishandle them even when they mean well. I myself have a bit of a fraught history with certain subjects that have led to concerns in my past games. Of course, I can't take all the credit, as Andrew and Eleanor both did a wonderful job of codifying these sections into something comprehensive and legible. I agree with you that such details should be the standard for RPGs of all sorts. [/QUOTE]
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