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Manual of the Planes for 5e on DMSGuild
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<blockquote data-quote="Irlo" data-source="post: 9177706" data-attributes="member: 7028372"><p>I'm not a casual gamer but most of the people I've played with over the last five years have been. I wouldn't have purchased Forgotten Realms setting sourcebooks for Icewind Dale or for Chult, but I did buy Frostmaiden and Tomb of Annihilation. With setting materials imbedded into "mostly adventure" books, I actually read and engaged with the text with improved reading comprehension and retention. Trying to read setting sourcebooks generally makes my eyes glaze over. I didn't buy campaign settings for any editions that I've played (starting with 1e). I became familiar with the Forgotten Realms and Planescape through Balder's Gate and Torment CRPGs. During the 3E years, I spent a lot more on Dungeon Magazine than I spent on rule books.</p><p></p><p>I guarantee the casual players I know didn't and would not have purchased setting materials. A few of them wanted to try their hands at DMing, and they purchased adventures to run. None of them are reading D&D novels or lore-dumps in their off hours.</p><p></p><p>I do absolutely love the idea that such an enormous volume of material is available on DMs Guild although I'm not the paying audience they're looking for.</p></blockquote><p></p>
[QUOTE="Irlo, post: 9177706, member: 7028372"] I'm not a casual gamer but most of the people I've played with over the last five years have been. I wouldn't have purchased Forgotten Realms setting sourcebooks for Icewind Dale or for Chult, but I did buy Frostmaiden and Tomb of Annihilation. With setting materials imbedded into "mostly adventure" books, I actually read and engaged with the text with improved reading comprehension and retention. Trying to read setting sourcebooks generally makes my eyes glaze over. I didn't buy campaign settings for any editions that I've played (starting with 1e). I became familiar with the Forgotten Realms and Planescape through Balder's Gate and Torment CRPGs. During the 3E years, I spent a lot more on Dungeon Magazine than I spent on rule books. I guarantee the casual players I know didn't and would not have purchased setting materials. A few of them wanted to try their hands at DMing, and they purchased adventures to run. None of them are reading D&D novels or lore-dumps in their off hours. I do absolutely love the idea that such an enormous volume of material is available on DMs Guild although I'm not the paying audience they're looking for. [/QUOTE]
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