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Manual of the Planes: The Evolution of Rules Complexity
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<blockquote data-quote="Hussar" data-source="post: 4605444" data-attributes="member: 22779"><p>I guess, in the end, it depends on how much mechanics you need to make a place different. And everyone's going to have a different answer to that one. Take the Hell example. Is Hell different because of the fire and brimstone, or because of who you're going to meet?</p><p></p><p>After all, it's not like Dante needed a suite of spells to protect him on his journey. Neither did the various Greeks who headed down there either. </p><p></p><p>To me, using extreme environments becomes somewhat boring because they wind up being entirely binary. Either you're not prepped for it and you die. Or, you're prepped for it and pretty much ignore it for the duration of the adventure, which means that it might as well not be there in the first place.</p><p></p><p>I'd prefer to make planes memorable based on who you meet and what you do, rather than what you see or how you feel. It's much more imediate to players, IMO, when they meet a horde of devils bearing down on them rather than, "well, we're in Hell, everyone got their Planar Protection Sunblock on?"</p><p></p><p>YMMV and all that of course.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4605444, member: 22779"] I guess, in the end, it depends on how much mechanics you need to make a place different. And everyone's going to have a different answer to that one. Take the Hell example. Is Hell different because of the fire and brimstone, or because of who you're going to meet? After all, it's not like Dante needed a suite of spells to protect him on his journey. Neither did the various Greeks who headed down there either. To me, using extreme environments becomes somewhat boring because they wind up being entirely binary. Either you're not prepped for it and you die. Or, you're prepped for it and pretty much ignore it for the duration of the adventure, which means that it might as well not be there in the first place. I'd prefer to make planes memorable based on who you meet and what you do, rather than what you see or how you feel. It's much more imediate to players, IMO, when they meet a horde of devils bearing down on them rather than, "well, we're in Hell, everyone got their Planar Protection Sunblock on?" YMMV and all that of course. [/QUOTE]
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