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General Tabletop Discussion
*TTRPGs General
Manual of the Planes: The Evolution of Rules Complexity
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<blockquote data-quote="mmu1" data-source="post: 4605488" data-attributes="member: 319"><p>Hell, fire and brimstone were just generic examples of things that are non-negotiable.</p><p></p><p>If you wanted to model your underworld on Hades, then you'd better put in rules for what happens if you come in contact with the waters of Styx. On the other hand, if you want your devils to be the kind that carry pitchforks, then the rivers of brimstone are key. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Constant environmental damage <em>is</em> lame, but there's a big difference between taking a blanket 30 points of fire damage anywhere on the plane, and meaningful and well-thought out environmental hazards.</p><p></p><p>I don't think <em>all</em> exotic locations need special rules (even if most can benefit from them, if they're not overly complicated and don't bog things down), but I think there are certain places which are alien enough that IMO things simply can't work the same as they do back home - not unless you want the setting to feel like a movie made for the Sci-Fi channel. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="mmu1, post: 4605488, member: 319"] Hell, fire and brimstone were just generic examples of things that are non-negotiable. If you wanted to model your underworld on Hades, then you'd better put in rules for what happens if you come in contact with the waters of Styx. On the other hand, if you want your devils to be the kind that carry pitchforks, then the rivers of brimstone are key. ;) Constant environmental damage [i]is[/i] lame, but there's a big difference between taking a blanket 30 points of fire damage anywhere on the plane, and meaningful and well-thought out environmental hazards. I don't think [i]all[/i] exotic locations need special rules (even if most can benefit from them, if they're not overly complicated and don't bog things down), but I think there are certain places which are alien enough that IMO things simply can't work the same as they do back home - not unless you want the setting to feel like a movie made for the Sci-Fi channel. :p [/QUOTE]
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