Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Manual of the Planes: The Switch to a Standard Multiverse, and Why it Matters (Part 2)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8005237" data-attributes="member: 7023840"><p>I think I tried to preemptively address this:</p><p></p><p>"Which can always be changed in the home campaign, but the focus leads to a dearth of excellent published material because, in my opinion, they no longer use the design space that they have with the PMP."</p><p></p><p>But yes, it is a truism that you can do what you want in your home campaign. But that is no different than saying, "If you don't like the use of dice in D&D, you can always just insert a diceless system. After all, Mike Mearls isn't going to come jam a bunch of d20s into your unwilling hands." Or, for that matter, if someone traces the history of the negative AC and tables -> THAC0 -> ascending armor class, it's neither here nor there to observe that I can just change the rules. </p><p></p><p>That's not really very interesting to me; what's interesting is the way in which this seemingly small change that I do not believe has been commented on very much - or if it has, I haven't seen it before and will be happy to credit it - has resulted in a change in design emphasis in published materials.</p><p></p><p>So, while I appreciate that people can, and do, choose whatever they want to in their home campaigns, that's not really what I've been looking at. Instead, I've been curious as to how this one small change has effected the official published output.</p><p></p><p>That is interesting. Maybe I'm right, maybe I'm wrong (always possible, the history is correct, but the thesis is new AFAIK), but "Just change your homegame" isn't really interesting to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8005237, member: 7023840"] I think I tried to preemptively address this: "Which can always be changed in the home campaign, but the focus leads to a dearth of excellent published material because, in my opinion, they no longer use the design space that they have with the PMP." But yes, it is a truism that you can do what you want in your home campaign. But that is no different than saying, "If you don't like the use of dice in D&D, you can always just insert a diceless system. After all, Mike Mearls isn't going to come jam a bunch of d20s into your unwilling hands." Or, for that matter, if someone traces the history of the negative AC and tables -> THAC0 -> ascending armor class, it's neither here nor there to observe that I can just change the rules. That's not really very interesting to me; what's interesting is the way in which this seemingly small change that I do not believe has been commented on very much - or if it has, I haven't seen it before and will be happy to credit it - has resulted in a change in design emphasis in published materials. So, while I appreciate that people can, and do, choose whatever they want to in their home campaigns, that's not really what I've been looking at. Instead, I've been curious as to how this one small change has effected the official published output. That is interesting. Maybe I'm right, maybe I'm wrong (always possible, the history is correct, but the thesis is new AFAIK), but "Just change your homegame" isn't really interesting to me. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Manual of the Planes: The Switch to a Standard Multiverse, and Why it Matters (Part 2)
Top