Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Manual of the Planes: The Switch to a Standard Multiverse, and Why it Matters (Part 2)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8005874" data-attributes="member: 7023840"><p>I don't think you were following what I wrote, or, perhaps, I didn't explain it to your understanding.</p><p></p><p>The full campaign settings were not the design space for the weird stuff pre-Manual of the Planes. That's why there was a relative dearth <em>prior to MoTP, and a flowering afterward (the 2e explosion)</em>.</p><p></p><p>It's even more pronounced if you view it in terms of Gygax multiverse, post-Gygax. Then, it's Greyhawk/DL, and everything else.</p><p></p><p>No, the weirdness was in the world hopping (Oearth/Yrth/Earth, etc.), genre crossing (explicit rules for Boot Hill and GW, and encouragement to go to non-fantasy worlds in the core rule books), and in the modules (as previously recounted, this was common, from the EX series to the multiple worlds spinning off from Q1 to Amber etc.).</p><p></p><p>So your point, which is what I address in part 3 (already written) is the exact evidence that I was using to support that it did make a difference. Whether you care about the difference, or think it's relevant, is up to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8005874, member: 7023840"] I don't think you were following what I wrote, or, perhaps, I didn't explain it to your understanding. The full campaign settings were not the design space for the weird stuff pre-Manual of the Planes. That's why there was a relative dearth [I]prior to MoTP, and a flowering afterward (the 2e explosion)[/I]. It's even more pronounced if you view it in terms of Gygax multiverse, post-Gygax. Then, it's Greyhawk/DL, and everything else. No, the weirdness was in the world hopping (Oearth/Yrth/Earth, etc.), genre crossing (explicit rules for Boot Hill and GW, and encouragement to go to non-fantasy worlds in the core rule books), and in the modules (as previously recounted, this was common, from the EX series to the multiple worlds spinning off from Q1 to Amber etc.). So your point, which is what I address in part 3 (already written) is the exact evidence that I was using to support that it did make a difference. Whether you care about the difference, or think it's relevant, is up to you. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Manual of the Planes: The Switch to a Standard Multiverse, and Why it Matters (Part 2)
Top