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Community
General Tabletop Discussion
*Dungeons & Dragons
Manual of The Planes vs Adventure of The Planes
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<blockquote data-quote="Jer" data-source="post: 7015433" data-attributes="member: 19857"><p>I don't need an updated sourcebook for the planes. Especially not one that would mostly be a conversion from edition X to edition Y. Because if I ever need a ruling on how Limbo works in 5e I can figure something out that will work well enough at the moment I need it to work for the one case where I need it.</p><p></p><p>On the other hand, I can use more planar adventures. Especially ones set in the "traditional" level tier of high-mid to high level adventurers and geared towards non-planars coming to the planes rather than people who live on the planes. My shelf of Planescape adventures is great if I want to run a planar campaign, but not as good to mine for ideas when I want to take my current group off into a jaunt into Baphomet's Maze in the Abyss or something.</p><p></p><p>Actually what I could really use is planar sites mapped out as dungeons - not a whole campaign or even a whole story laid out but just the site and encounters that could be plugged into a game. I don't need the adventures these days nearly as much as I need the adventuring sites that I can easily drop into my game when the plot requires it but I don't have time to sit down and plan it out.</p></blockquote><p></p>
[QUOTE="Jer, post: 7015433, member: 19857"] I don't need an updated sourcebook for the planes. Especially not one that would mostly be a conversion from edition X to edition Y. Because if I ever need a ruling on how Limbo works in 5e I can figure something out that will work well enough at the moment I need it to work for the one case where I need it. On the other hand, I can use more planar adventures. Especially ones set in the "traditional" level tier of high-mid to high level adventurers and geared towards non-planars coming to the planes rather than people who live on the planes. My shelf of Planescape adventures is great if I want to run a planar campaign, but not as good to mine for ideas when I want to take my current group off into a jaunt into Baphomet's Maze in the Abyss or something. Actually what I could really use is planar sites mapped out as dungeons - not a whole campaign or even a whole story laid out but just the site and encounters that could be plugged into a game. I don't need the adventures these days nearly as much as I need the adventuring sites that I can easily drop into my game when the plot requires it but I don't have time to sit down and plan it out. [/QUOTE]
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Community
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Manual of The Planes vs Adventure of The Planes
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