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Manual of the Planes
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<blockquote data-quote="Erpegis" data-source="post: 4613678" data-attributes="member: 54181"><p>I happen to disagree. In my opinion, new Manual of the Planes is an excellent position, and a great source of information to a DM.</p><p></p><p></p><p></p><p>That's probably because the planes are core concept in the D&D cosmology. The encounters for the planes are in the Monster Manual. As for introductory adventures - the planes become available in the middle of the heroic tier, and a lot of DM could reasonably restrict them to paragon tier, so it'd be hard to depict a sensible adventures. The 'what sort of monster' thing is built in into the system: immortals come from Astral sea, elementals from Elemental chaos, shadow monsters and some undead from Shadowfell, fey from Feywild. And as for maps... Maps of Shadowfell/Feywild would be maps of the natural world, which, as the DMG says, shouldn't be already mapped. The world is yours, and so are the planes.</p><p> </p><p></p><p></p><p> </p><p>In my opinion there is a sufficient number of detail. Those are not campaign settings, but descriptions of the planes. One of the key concepts in the 4e settings is the Points of Light. Those places aren't terribly interesting, what's interesting is the kind of stories and battles told and fought on the planes. I feel that MotP4 fulfills this duty.</p></blockquote><p></p>
[QUOTE="Erpegis, post: 4613678, member: 54181"] I happen to disagree. In my opinion, new Manual of the Planes is an excellent position, and a great source of information to a DM. That's probably because the planes are core concept in the D&D cosmology. The encounters for the planes are in the Monster Manual. As for introductory adventures - the planes become available in the middle of the heroic tier, and a lot of DM could reasonably restrict them to paragon tier, so it'd be hard to depict a sensible adventures. The 'what sort of monster' thing is built in into the system: immortals come from Astral sea, elementals from Elemental chaos, shadow monsters and some undead from Shadowfell, fey from Feywild. And as for maps... Maps of Shadowfell/Feywild would be maps of the natural world, which, as the DMG says, shouldn't be already mapped. The world is yours, and so are the planes. In my opinion there is a sufficient number of detail. Those are not campaign settings, but descriptions of the planes. One of the key concepts in the 4e settings is the Points of Light. Those places aren't terribly interesting, what's interesting is the kind of stories and battles told and fought on the planes. I feel that MotP4 fulfills this duty. [/QUOTE]
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