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Manuevering in melee
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<blockquote data-quote="rogueattorney" data-source="post: 2530147" data-attributes="member: 17551"><p>Back in the day, when we played 1e, we did very little maneuvering in melee. Of course we were 12 years old and barely understood the rules.</p><p></p><p>When we play the game 20 years later, we don't play it the same way that we did when we were 12. We understand the rules better, and we're smarter and more creative.</p><p></p><p>So...</p><p></p><p>Fighters shield the smaller party members in the back. Thieves, rangers, halflings, elves and assassins sneak around trying to get backstabs and surprise attacks (triple attacks for missile wielders during the surprise segment is an absolute killer, as it the assassin's "death attack"). Spell casters desperately try to stay out of the melee. There's a lot more charging. A lot more non-weapon fighting (particularly effective when trying to keep a spell caster from getting a spell off - per the non-combat rules, there's a base 100% chance to overbear an unarmored man). Choice of weapons versus armor is a lot more important - some weapons (clubs, for example) are completely useless in the hands of lower leveled characters going up against plate mail. There's also a lot more running away from fights and more attempts to parley to avoid fights. And so on...</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 2530147, member: 17551"] Back in the day, when we played 1e, we did very little maneuvering in melee. Of course we were 12 years old and barely understood the rules. When we play the game 20 years later, we don't play it the same way that we did when we were 12. We understand the rules better, and we're smarter and more creative. So... Fighters shield the smaller party members in the back. Thieves, rangers, halflings, elves and assassins sneak around trying to get backstabs and surprise attacks (triple attacks for missile wielders during the surprise segment is an absolute killer, as it the assassin's "death attack"). Spell casters desperately try to stay out of the melee. There's a lot more charging. A lot more non-weapon fighting (particularly effective when trying to keep a spell caster from getting a spell off - per the non-combat rules, there's a base 100% chance to overbear an unarmored man). Choice of weapons versus armor is a lot more important - some weapons (clubs, for example) are completely useless in the hands of lower leveled characters going up against plate mail. There's also a lot more running away from fights and more attempts to parley to avoid fights. And so on... R.A. [/QUOTE]
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