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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Manuevers (1st level) - Winners and Losers
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<blockquote data-quote="getquarked" data-source="post: 8483395" data-attributes="member: 7033061"><p>Strongly agree with your winners, but going to make a quick pitch for some losers solely bc as a DM I can think of multiple times they would have made a difference:</p><p></p><p>I think Covering Fire is situationally useful, if you have to reach a location in a short amount of time, running through a battlefield, so im gonna put that nearer to the "mid" list. Situationally useful, plus it effects more than one creature.</p><p></p><p>For Riding Leap; any time you get to add 4 feet to a jump, you can make this work in your favor. IN ADDITION: does it say anywhere that combat maneuvers <em>have</em> to be done in combat? I mean, I think this can be made to work with any exploration challenge, meaning that jump to the other side of the river just became possible.</p><p></p><p>And finally for Dangerous strikes, if you are in a position where you could be making a lot of attacks (See: duelist with parrying counter & Parrying thrust) you could really benefit from this. Its honestly 1 point of exertion, and you dont really lose anything besides that one point, so I think it could be strictly a mid tier one with some neat synergies, more so than a loser.</p><p></p><p>Exploit footing isnt that bad either, but its not great. especially for 2 points, if it was 1, id say its fair.its one of those "meta-knowledge required for proper usage". I.e "this is the last fight before a rest so i'll use it."</p></blockquote><p></p>
[QUOTE="getquarked, post: 8483395, member: 7033061"] Strongly agree with your winners, but going to make a quick pitch for some losers solely bc as a DM I can think of multiple times they would have made a difference: I think Covering Fire is situationally useful, if you have to reach a location in a short amount of time, running through a battlefield, so im gonna put that nearer to the "mid" list. Situationally useful, plus it effects more than one creature. For Riding Leap; any time you get to add 4 feet to a jump, you can make this work in your favor. IN ADDITION: does it say anywhere that combat maneuvers [I]have[/I] to be done in combat? I mean, I think this can be made to work with any exploration challenge, meaning that jump to the other side of the river just became possible. And finally for Dangerous strikes, if you are in a position where you could be making a lot of attacks (See: duelist with parrying counter & Parrying thrust) you could really benefit from this. Its honestly 1 point of exertion, and you dont really lose anything besides that one point, so I think it could be strictly a mid tier one with some neat synergies, more so than a loser. Exploit footing isnt that bad either, but its not great. especially for 2 points, if it was 1, id say its fair.its one of those "meta-knowledge required for proper usage". I.e "this is the last fight before a rest so i'll use it." [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Manuevers (1st level) - Winners and Losers
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