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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Manuevers (1st level) - Winners and Losers
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<blockquote data-quote="Stalker0" data-source="post: 8483449" data-attributes="member: 5889"><p>For these two we also have to consider the opportunity cost. Taking these is another manuever we didn't take. Spending actions on these is denying us another manever.</p><p></p><p><strong>Riding Leap</strong>.... again I think its a cool maneuver, and sure you could come up with times where its useful. But is that really worth your maneuver slot, its not like you get a whole bunch of those. Add to that its taking away from other maneuvers you can do in the day, I still think its very weak. If it was 0 exertion, I would still consider it on the weak side but probably wouldn't make my losers list. But the fact it costs both is just too much to me.</p><p></p><p><strong>Dangerous Strikes</strong>: Lets dig in on this one a little more. So a Adept is in theory a good candidate for this ability. A 5th level Adept can get 4 attacks a round, so should be a reasonable test.</p><p></p><p>Assume a Greatsword (using adept weaponry) and +5 stat (full monty). The adept will do an extra +2d6 + 5, or 12 damage. Using the 5% boost that this manuever gives us, that's .6 damage an attack. Over 4 attacks, that is +2.4 damage. How about with advantage instead? Now we are at +4.44....ok, maybe we are cooking with a little gas now, but that did cost us an exertion. So how much do we get out of a flurry of blows? Lets say the monster is tough and we only hit 50% of the time. Average damage for the 2 attacks in this case = +12 damage! Suddenly that +4.44 isn't looking so great.</p><p></p><p>How about a ranger going full out with a bow and using its trained accuracy at max. +1d8 + 5 + 5d6 on the first attack, +1.35. Then +1d8 +5 on the second attack, +.475. Total = 1.825. For context doubleshot is a +2.475 if we say there's a 50% chance to hit with the next attack (aka a very tough AC, so about as low as doubleshot is going to go). Ok what if we combined doubleshot with this maneuver and the trained accuracy. Total = +2.05.....it would have been better to just use a doubleshot on the first round and then doubleshot again on the second. Throwing in advantage again: +3.38 and + 3.79 respectively. So here there could be a case where the maneuver gives some advantage.</p><p></p><p></p><p>Overall, the damage boost of dangerous strikes is just not very good, but I could see a situation where a ranger is going FULL MONTY on trained accuracy and is just throwing everything they can into one set of attacks and they have advantage. In that case I could possibly see the use.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8483449, member: 5889"] For these two we also have to consider the opportunity cost. Taking these is another manuever we didn't take. Spending actions on these is denying us another manever. [B]Riding Leap[/B].... again I think its a cool maneuver, and sure you could come up with times where its useful. But is that really worth your maneuver slot, its not like you get a whole bunch of those. Add to that its taking away from other maneuvers you can do in the day, I still think its very weak. If it was 0 exertion, I would still consider it on the weak side but probably wouldn't make my losers list. But the fact it costs both is just too much to me. [B]Dangerous Strikes[/B]: Lets dig in on this one a little more. So a Adept is in theory a good candidate for this ability. A 5th level Adept can get 4 attacks a round, so should be a reasonable test. Assume a Greatsword (using adept weaponry) and +5 stat (full monty). The adept will do an extra +2d6 + 5, or 12 damage. Using the 5% boost that this manuever gives us, that's .6 damage an attack. Over 4 attacks, that is +2.4 damage. How about with advantage instead? Now we are at +4.44....ok, maybe we are cooking with a little gas now, but that did cost us an exertion. So how much do we get out of a flurry of blows? Lets say the monster is tough and we only hit 50% of the time. Average damage for the 2 attacks in this case = +12 damage! Suddenly that +4.44 isn't looking so great. How about a ranger going full out with a bow and using its trained accuracy at max. +1d8 + 5 + 5d6 on the first attack, +1.35. Then +1d8 +5 on the second attack, +.475. Total = 1.825. For context doubleshot is a +2.475 if we say there's a 50% chance to hit with the next attack (aka a very tough AC, so about as low as doubleshot is going to go). Ok what if we combined doubleshot with this maneuver and the trained accuracy. Total = +2.05.....it would have been better to just use a doubleshot on the first round and then doubleshot again on the second. Throwing in advantage again: +3.38 and + 3.79 respectively. So here there could be a case where the maneuver gives some advantage. Overall, the damage boost of dangerous strikes is just not very good, but I could see a situation where a ranger is going FULL MONTY on trained accuracy and is just throwing everything they can into one set of attacks and they have advantage. In that case I could possibly see the use. [/QUOTE]
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