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[many and fabulous bazaars] item design discussion
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<blockquote data-quote="CapnZapp" data-source="post: 7392920" data-attributes="member: 12731"><p>Page 11</p><p></p><p></p><p></p><p>It's an interesting question - what part of a Cloak of Protection is the most valuable: +1 AC or +1 to all saves? The above price assumes the latter. A subtle factor: vests aren't common but it's quite possible you already have another cloak. There aren't item slots in 5E but the underlying resource game still remains.</p><p></p><p></p><p>The MIC certainly is a wonderful source of inspiration. I'm quite pleased the way it's subtly hinted this is a throwing dagger - because if you use its power in melee you explode yourself!</p><p></p><p></p><p>I might have stumbled with this item - as I designed/translated it, I assumed a warhammer was a lesser kind of weapon. After all, noone uses a warhammer, right? The point was to choose between optimal build utility and getting a second weapon die while sacrificing the attack plus*.</p><p></p><p>*) meaning it really isn't better than, say a greatsword's 2d6. If we contrast this +0 weapon with a +2 greatsword we need to shrink its 2d10 dice four steps (two each for attack and damage). This means its dice go from 2d10 to 1d10+1d8 to 2d8 to 1d8+1d6 to - you guessed it - 2d6. It remains more fun to crit with, tho'</p><p></p><p>Turns out the weapon keywords aren't the main reason for this as long as it can be used two-handed (and since it is versatile, it can) - the weapon dice are. That's why I think I made it too good. Alternatively, several times too cheap. (Even before taking the special ability into account).</p><p></p><p>My consolation is that it will suck against damage resistent paragon and epic monsters (I'm houseruling damage resistance to only be overcome by +1 weaponry for heroic-tier monsters). </p><p></p><p></p><p>The high price might surprise you but you do get a highly sought-after crit extension. I have carefully crafted the item to be incompatible with greatweapons (unless you have three hands) and with the Champion's improved critical (it doesn't stack to make 18-20). </p><p></p><p>It really is mostly a cool item - fighting with a torch is so satisfying. But it should appeal to a rogue.</p><p></p><p></p><p>I believe a price list should contain items for every class, including ones currently not used by the players.</p><p></p><p>Since it can't be used by the players I was free to place a seriously expensive item to showcase Sane's pricing in this regard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7392920, member: 12731"] Page 11 It's an interesting question - what part of a Cloak of Protection is the most valuable: +1 AC or +1 to all saves? The above price assumes the latter. A subtle factor: vests aren't common but it's quite possible you already have another cloak. There aren't item slots in 5E but the underlying resource game still remains. The MIC certainly is a wonderful source of inspiration. I'm quite pleased the way it's subtly hinted this is a throwing dagger - because if you use its power in melee you explode yourself! I might have stumbled with this item - as I designed/translated it, I assumed a warhammer was a lesser kind of weapon. After all, noone uses a warhammer, right? The point was to choose between optimal build utility and getting a second weapon die while sacrificing the attack plus*. *) meaning it really isn't better than, say a greatsword's 2d6. If we contrast this +0 weapon with a +2 greatsword we need to shrink its 2d10 dice four steps (two each for attack and damage). This means its dice go from 2d10 to 1d10+1d8 to 2d8 to 1d8+1d6 to - you guessed it - 2d6. It remains more fun to crit with, tho' Turns out the weapon keywords aren't the main reason for this as long as it can be used two-handed (and since it is versatile, it can) - the weapon dice are. That's why I think I made it too good. Alternatively, several times too cheap. (Even before taking the special ability into account). My consolation is that it will suck against damage resistent paragon and epic monsters (I'm houseruling damage resistance to only be overcome by +1 weaponry for heroic-tier monsters). The high price might surprise you but you do get a highly sought-after crit extension. I have carefully crafted the item to be incompatible with greatweapons (unless you have three hands) and with the Champion's improved critical (it doesn't stack to make 18-20). It really is mostly a cool item - fighting with a torch is so satisfying. But it should appeal to a rogue. I believe a price list should contain items for every class, including ones currently not used by the players. Since it can't be used by the players I was free to place a seriously expensive item to showcase Sane's pricing in this regard :) [/QUOTE]
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