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Many Campaigns, One Finale?
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<blockquote data-quote="Goblyns Hoard" data-source="post: 2201466" data-attributes="member: 19970"><p>Sounds like a great idea. I did start to run a more basic version of that once - it was in WoD and the idea was just to play a bunch of games that each lasted no more than 3 sessions in order to fully populate the city and see all the different sides of it. I also wanted to use it to see some of the variety that you could produce within a 'group, so each game the characters had to come from the same clan/tribe/tradition. We ran 3 vampire games (Brujah, Nos and Toreador) and one werewolf (BoneGnawer) before the thing fell apart. I was never really looking to tie the whole thing together at any point just wanted to get a really goof grip on the setting.</p><p></p><p>The main issues I had were the fact that players were in a position where they could reasonably expect their previous characters to possibly be involved - and that would be the only advice I can offer. Make sure that in the early sessions there's no way that the PCs in one of the campaigns runs in the same circle as one from another campaign, or at least that the players know they can't come into contact with their other characters so not to even try and bother. And I'd also recommend you keep copious notes on all sessions so that the implications of one campaign's activities tally with those of the next campaign.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 2201466, member: 19970"] Sounds like a great idea. I did start to run a more basic version of that once - it was in WoD and the idea was just to play a bunch of games that each lasted no more than 3 sessions in order to fully populate the city and see all the different sides of it. I also wanted to use it to see some of the variety that you could produce within a 'group, so each game the characters had to come from the same clan/tribe/tradition. We ran 3 vampire games (Brujah, Nos and Toreador) and one werewolf (BoneGnawer) before the thing fell apart. I was never really looking to tie the whole thing together at any point just wanted to get a really goof grip on the setting. The main issues I had were the fact that players were in a position where they could reasonably expect their previous characters to possibly be involved - and that would be the only advice I can offer. Make sure that in the early sessions there's no way that the PCs in one of the campaigns runs in the same circle as one from another campaign, or at least that the players know they can't come into contact with their other characters so not to even try and bother. And I'd also recommend you keep copious notes on all sessions so that the implications of one campaign's activities tally with those of the next campaign. [/QUOTE]
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