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<blockquote data-quote="dynath" data-source="post: 6651832" data-attributes="member: 6789858"><p>Ok, well my players decided they wanted me to get some of these into my game. So they said I should critique them. LOL.</p><p></p><p>I like concussive cord. I'd probably rewrite the component line to say V or S.</p><p></p><p>Hand of Blight. So fails a save on your turn and is poisoned til the end of its next turn? but it gets to remake its save at the beginning of its turn? this seems like a lot of extra rolls. I'd let it just succeed or fail its save and suffer the consequences til its next turn.</p><p></p><p>Ice Jet. Ice jet is a bit to similar to ray of frost for my taste, given that its an average 1pt damage difference and ray of frost slows a target it's a better choice. Maybe just give it to druids/clerics which don't get ray of frost?</p><p></p><p>know direction. I mentioned this before but it's covered by a survival skill check. it's not really useful. Maybe raise it to level 1 and make it "know direction to query" so long as you know what the creature is you can know the direction to it? good for finding lost party members and targeting an invisible foe once you know what it is.</p><p></p><p>Lance of Faith. Lance of faith would be good as a 1st level spell with each higher slot adding an additional lance. If it stays a cantrip i'd lower its dice to d8s.</p><p></p><p>Lightning Lash. this is a good spell option. Make it a bonus action and it would be super good. I might do that in my games simply because most of our casters wouldn't want the enemy 10ft closer LOL.</p><p></p><p>Rainbow Bolt. I don't think this is to much dice rolling. I'd roll damage on one die and then a second d6 for the damage type. With added bolts just roll the extra d6 for type and a signal dice for damage. at most 5 dice simultaneously applied to 4 targets.</p><p></p><p>Read Magic. useless as it's just an arcana check. anyone who can cast spells can read magic. Maybe increase its spell level and make it a touch spell to allow non-casters to read magical text. Also the 30 second casting time is non-standard, bonus action, action, 1 minute, 10 minutes are normal. I get you're making it take time so its a non-combat cantrip but why? its not gonna have any effect on combat as a whole so I wouldn't worry about it.</p><p></p><p>Static Shock. Acid splash is the only other cantrip I can think of that splashes like this and it does d6s so this is probably to much damage at a d8/d6. I'd do... "Choose one target that you can see within range. The target takes 1d4 lightning damage and all within 5ft must make a dexterity save or take the same amount of lightning damage." It gives a good effect since it's autotarget damage and splashes to others, its very low damage but cost effective.</p><p></p><p>Stonefist. You like d10s LOL. Range should be self. 1d8+strength modifier in damage.</p></blockquote><p></p>
[QUOTE="dynath, post: 6651832, member: 6789858"] Ok, well my players decided they wanted me to get some of these into my game. So they said I should critique them. LOL. I like concussive cord. I'd probably rewrite the component line to say V or S. Hand of Blight. So fails a save on your turn and is poisoned til the end of its next turn? but it gets to remake its save at the beginning of its turn? this seems like a lot of extra rolls. I'd let it just succeed or fail its save and suffer the consequences til its next turn. Ice Jet. Ice jet is a bit to similar to ray of frost for my taste, given that its an average 1pt damage difference and ray of frost slows a target it's a better choice. Maybe just give it to druids/clerics which don't get ray of frost? know direction. I mentioned this before but it's covered by a survival skill check. it's not really useful. Maybe raise it to level 1 and make it "know direction to query" so long as you know what the creature is you can know the direction to it? good for finding lost party members and targeting an invisible foe once you know what it is. Lance of Faith. Lance of faith would be good as a 1st level spell with each higher slot adding an additional lance. If it stays a cantrip i'd lower its dice to d8s. Lightning Lash. this is a good spell option. Make it a bonus action and it would be super good. I might do that in my games simply because most of our casters wouldn't want the enemy 10ft closer LOL. Rainbow Bolt. I don't think this is to much dice rolling. I'd roll damage on one die and then a second d6 for the damage type. With added bolts just roll the extra d6 for type and a signal dice for damage. at most 5 dice simultaneously applied to 4 targets. Read Magic. useless as it's just an arcana check. anyone who can cast spells can read magic. Maybe increase its spell level and make it a touch spell to allow non-casters to read magical text. Also the 30 second casting time is non-standard, bonus action, action, 1 minute, 10 minutes are normal. I get you're making it take time so its a non-combat cantrip but why? its not gonna have any effect on combat as a whole so I wouldn't worry about it. Static Shock. Acid splash is the only other cantrip I can think of that splashes like this and it does d6s so this is probably to much damage at a d8/d6. I'd do... "Choose one target that you can see within range. The target takes 1d4 lightning damage and all within 5ft must make a dexterity save or take the same amount of lightning damage." It gives a good effect since it's autotarget damage and splashes to others, its very low damage but cost effective. Stonefist. You like d10s LOL. Range should be self. 1d8+strength modifier in damage. [/QUOTE]
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