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<blockquote data-quote="dynath" data-source="post: 6652095" data-attributes="member: 6789858"><p>That does identify a lot of your logic which helps understand where you are coming from. It also looks like you've already been addressing many of the concerns I personally had with some of the spells.</p><p></p><p>Over all my biggest issue is damage output. the cantrips especially seem over powered. From reading through the 5e cantrips average damage seems to be between a d6 or a d8. While I like d10s and think they have their place as a rarity I prefer my cantrips with shortbow or longbow damage not heavy crossbow. It could be a preference but I feel it over shadows ranged combatants at the higher damage point especially when there are rider effects and alternate damage types. Alternatively your 1st and higher level spells seem to be lower average damage than your cantrips. Often times your 1st level spells have 4 or 6 average damage on a failed save while the cantrips average 5 without one inherently making them a better option than the higher level spell. This is why I was advocating lowering the damage on the cantrips as a whole.</p></blockquote><p></p>
[QUOTE="dynath, post: 6652095, member: 6789858"] That does identify a lot of your logic which helps understand where you are coming from. It also looks like you've already been addressing many of the concerns I personally had with some of the spells. Over all my biggest issue is damage output. the cantrips especially seem over powered. From reading through the 5e cantrips average damage seems to be between a d6 or a d8. While I like d10s and think they have their place as a rarity I prefer my cantrips with shortbow or longbow damage not heavy crossbow. It could be a preference but I feel it over shadows ranged combatants at the higher damage point especially when there are rider effects and alternate damage types. Alternatively your 1st and higher level spells seem to be lower average damage than your cantrips. Often times your 1st level spells have 4 or 6 average damage on a failed save while the cantrips average 5 without one inherently making them a better option than the higher level spell. This is why I was advocating lowering the damage on the cantrips as a whole. [/QUOTE]
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