Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Many Homebrew Spells for D&D 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AlmirEldignor" data-source="post: 6834840" data-attributes="member: 6795736"><p>Much feedback, so let's begin:</p><p>Dazzle (and all the similar alternate-versions-of-other-classes-cantrips mostly exist for variety, since cleric/bard didn't get any kind of attack roll cantrip, wizards/friends didn't get a pull, etc. I've been intending to remove lightning lash ever since SCAG came round, just hadn't gotten to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />.</p><p></p><p>I like the idea of earth blast functioning similar to one of the meteors from 3M, I hadn't considered that. It will fit in well with my intentions of adding more save cantrips instead of more attack roll cantrips.</p><p></p><p>Hand of blight I hadn't added to sorc because at the time it didn't feel like a sorc spell (ive been meaning to go back and revisit every single one of these with that very question in mind)</p><p></p><p>Lance of Faith: I agree, should be longer range to keep up with similar cantrips, another issue ive been noting among my cantrips on a larger scale.</p><p></p><p>I'm still unsure of the true balance of push/pull, because there's so little to truly compare it against. I think you're right about the kiting thing though, I hadn't considered that aspect of movement type spells. I'll probably end up just scrapping it since there's no true purpose to it.</p><p></p><p>For rainbow bolt I had similar thoughts, probably going to make it available to bards and take it from druids when i revisit the spells lists.</p><p></p><p>Read Magic: Yep, basically. Probably shouldve removed it a while ago, but I hadnt bothered :l</p><p></p><p>Static Shock: I've been thinking about removing this, both because of its complexity and its overlap with earth blast (which will probably change soon thanks to your inputs above <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" /> )</p><p></p><p>Ethereal XXXX/ Summon instrument: Another set I've been considering giving the ax, just to slim down the list a bit. Most of them are barely replacements for just carrying the thing anyway.</p><p></p><p>Vigor: I agree, should have duration. It seems like an obvious thing to include now that its been pointed out, though TBH in playtesting it almost never came up</p><p></p><p></p><p></p><p></p><p>Armaments of the Forest: I think equipment created by a spell already counts as magic (I remember reading a tweet about it, dont remember the context though) but I can clarify the language some more.</p><p></p><p>Arrowmind: Many good points, especially the last one. This is one of the spells I converted to 5e as a request for a player of mine, but I never truly saw the point of it either. I'll probably remove it and just keep a separate version saved somewhere</p><p></p><p>Buoyancy: Tru dat, I'll get it changed.</p><p></p><p>Chameleon: I see what you're saying, I probably wouldn't either, but it could still help if there's no cover available, the area is well lit, etc. Still really situational, but there are other spells way more situational than this one imo.</p><p></p><p>Erase: I'll probably just remove this one, you're right in that theres not much place for it in 5e, just like with alot of the spells from 3.x. Usually when I convert them I look more for unfilled niches, whether that niche really needs filling or not, usually for the sake of variety.</p><p></p><p>Explosion: My impression was that earth tremor was pretty weak as it is, so being above that is probably where it should be. Even so, I think youre right that it should be reduced. I'll probably change it to 1d4+1/spell level to keep it mostly on-par ish with Magic Missile</p><p></p><p>Fire Arrow was added in a time where I was adding spells for use by an Arcane Archer class I was working on, as were all the "shot" spells. I probably don't need them anymore, will just move them over to the document for the AA and remove them here.</p><p></p><p>Hush was already iffy to me on if it should be a spell at all. TBH I only added it cause it sounded neat. This will probably go in the coming trimming.</p><p></p><p>Listening Coin: I've only recently added this one, but I think you're right. I'll move it to 2nd level just to be safe.</p><p></p><p>Remove Fear: I hadnt realize calm emotions had almost the same effect. I'll just remove this one then.</p><p></p><p>Sandblaster: Commenters on other sites also brought up the blindness rider and wizard access, most of the changes suggested were removing it from the wizard list and changing it to disadv. on the next attack roll, like frostbite, so thats what ill probably do.</p><p></p><p>Scare: I didnt know the quasit had a similar ability, ill check that one out. as for the spell identity... I mentioned above ive been meaning to do a proper sweep of this sort of thing.</p><p></p><p>Scorching Burst: I agree on the too-many-blowing-up spells. I'll probably end up removing this and many others like it soon.</p><p></p><p>Searing Light: I can see the half-damage on miss vs undeads/oozes as being more reasonable than almost double damage :l honestly looking through these spells after so long makes wonder what i was thinking when i made them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Searing Shot: see Fire Arrow</p><p></p><p>Snowshoes: good points, I'll include the suggested changes</p><p></p><p>Summons: This is a whole can of worms all by itself on other sites, and I'm already working on adjusting/removing it, probably to a <em>much</em> higher spell level to compensate for versatility.</p><p></p><p>Thunderous shot: See fire arrow</p><p></p><p>Ventriloquism: I find that many of the spells I adapt to 5e already have their function included in another spell or feature (i.e., remove fear) I'll just remove this one too</p><p></p><p>Wrathful Shot: again</p><p></p><p></p><p></p><p>I capitalize damage types out of habit, usually.</p><p>Durations above components I've tried to fix, but there's a lot I've missed probably.</p><p>Instant instead of Instantaneous is intentional on my part because its easier to type (lazy, lol) The only few times Instantaneous is used is for three of the cantrips, probably cause it auto-filled them in at some point</p><p>Ive noted the more minor grammatical changes you've pointed out</p><p>Blightclaw is way cooler, I agree.</p><p></p><p>As far as Lightning Lure, I think the whole effect happens before you get the chance to move, but that might be up to your DM.</p><p></p><p></p><p>Thanks for all the feedback, usually the only way I can change the spells for balance is from feedback or playtesting, and you can only do so much playtesting in one weekend ._.</p></blockquote><p></p>
[QUOTE="AlmirEldignor, post: 6834840, member: 6795736"] Much feedback, so let's begin: Dazzle (and all the similar alternate-versions-of-other-classes-cantrips mostly exist for variety, since cleric/bard didn't get any kind of attack roll cantrip, wizards/friends didn't get a pull, etc. I've been intending to remove lightning lash ever since SCAG came round, just hadn't gotten to it :(. I like the idea of earth blast functioning similar to one of the meteors from 3M, I hadn't considered that. It will fit in well with my intentions of adding more save cantrips instead of more attack roll cantrips. Hand of blight I hadn't added to sorc because at the time it didn't feel like a sorc spell (ive been meaning to go back and revisit every single one of these with that very question in mind) Lance of Faith: I agree, should be longer range to keep up with similar cantrips, another issue ive been noting among my cantrips on a larger scale. I'm still unsure of the true balance of push/pull, because there's so little to truly compare it against. I think you're right about the kiting thing though, I hadn't considered that aspect of movement type spells. I'll probably end up just scrapping it since there's no true purpose to it. For rainbow bolt I had similar thoughts, probably going to make it available to bards and take it from druids when i revisit the spells lists. Read Magic: Yep, basically. Probably shouldve removed it a while ago, but I hadnt bothered :l Static Shock: I've been thinking about removing this, both because of its complexity and its overlap with earth blast (which will probably change soon thanks to your inputs above (: ) Ethereal XXXX/ Summon instrument: Another set I've been considering giving the ax, just to slim down the list a bit. Most of them are barely replacements for just carrying the thing anyway. Vigor: I agree, should have duration. It seems like an obvious thing to include now that its been pointed out, though TBH in playtesting it almost never came up Armaments of the Forest: I think equipment created by a spell already counts as magic (I remember reading a tweet about it, dont remember the context though) but I can clarify the language some more. Arrowmind: Many good points, especially the last one. This is one of the spells I converted to 5e as a request for a player of mine, but I never truly saw the point of it either. I'll probably remove it and just keep a separate version saved somewhere Buoyancy: Tru dat, I'll get it changed. Chameleon: I see what you're saying, I probably wouldn't either, but it could still help if there's no cover available, the area is well lit, etc. Still really situational, but there are other spells way more situational than this one imo. Erase: I'll probably just remove this one, you're right in that theres not much place for it in 5e, just like with alot of the spells from 3.x. Usually when I convert them I look more for unfilled niches, whether that niche really needs filling or not, usually for the sake of variety. Explosion: My impression was that earth tremor was pretty weak as it is, so being above that is probably where it should be. Even so, I think youre right that it should be reduced. I'll probably change it to 1d4+1/spell level to keep it mostly on-par ish with Magic Missile Fire Arrow was added in a time where I was adding spells for use by an Arcane Archer class I was working on, as were all the "shot" spells. I probably don't need them anymore, will just move them over to the document for the AA and remove them here. Hush was already iffy to me on if it should be a spell at all. TBH I only added it cause it sounded neat. This will probably go in the coming trimming. Listening Coin: I've only recently added this one, but I think you're right. I'll move it to 2nd level just to be safe. Remove Fear: I hadnt realize calm emotions had almost the same effect. I'll just remove this one then. Sandblaster: Commenters on other sites also brought up the blindness rider and wizard access, most of the changes suggested were removing it from the wizard list and changing it to disadv. on the next attack roll, like frostbite, so thats what ill probably do. Scare: I didnt know the quasit had a similar ability, ill check that one out. as for the spell identity... I mentioned above ive been meaning to do a proper sweep of this sort of thing. Scorching Burst: I agree on the too-many-blowing-up spells. I'll probably end up removing this and many others like it soon. Searing Light: I can see the half-damage on miss vs undeads/oozes as being more reasonable than almost double damage :l honestly looking through these spells after so long makes wonder what i was thinking when i made them :( Searing Shot: see Fire Arrow Snowshoes: good points, I'll include the suggested changes Summons: This is a whole can of worms all by itself on other sites, and I'm already working on adjusting/removing it, probably to a [I]much[/I] higher spell level to compensate for versatility. Thunderous shot: See fire arrow Ventriloquism: I find that many of the spells I adapt to 5e already have their function included in another spell or feature (i.e., remove fear) I'll just remove this one too Wrathful Shot: again I capitalize damage types out of habit, usually. Durations above components I've tried to fix, but there's a lot I've missed probably. Instant instead of Instantaneous is intentional on my part because its easier to type (lazy, lol) The only few times Instantaneous is used is for three of the cantrips, probably cause it auto-filled them in at some point Ive noted the more minor grammatical changes you've pointed out Blightclaw is way cooler, I agree. As far as Lightning Lure, I think the whole effect happens before you get the chance to move, but that might be up to your DM. Thanks for all the feedback, usually the only way I can change the spells for balance is from feedback or playtesting, and you can only do so much playtesting in one weekend ._. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Many Homebrew Spells for D&D 5e
Top