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Many Homebrew Spells for D&D 5e
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<blockquote data-quote="AlmirEldignor" data-source="post: 6838462" data-attributes="member: 6795736"><p>I think you're definitely right about one thing, in that I probably undervalue control riders (wait till you see Chill Strike at lvl 3), mostly because my groups usually play in totm, and "kiting" or "ranging" almost never comes up (this probably also contributes to my difficulties finding the appropriate ranges for spells).</p><p></p><p>I'll work on assimilating some of these changes once I get back from work this afternoon.</p><p></p><p>[EDIT] Also, alot of these spells like repel and icy rays I converted from the Neverwinter MMO, usually going for function with a little bit of concern about balance (usually in the form of "incapacitated and restrained" instead of stunned. A lot of the spells you mention being similar in function to other spells will probably be removed, simply to reduce the actual number of spells on the list that dont truly contribute anything. [/EDIT]</p></blockquote><p></p>
[QUOTE="AlmirEldignor, post: 6838462, member: 6795736"] I think you're definitely right about one thing, in that I probably undervalue control riders (wait till you see Chill Strike at lvl 3), mostly because my groups usually play in totm, and "kiting" or "ranging" almost never comes up (this probably also contributes to my difficulties finding the appropriate ranges for spells). I'll work on assimilating some of these changes once I get back from work this afternoon. [EDIT] Also, alot of these spells like repel and icy rays I converted from the Neverwinter MMO, usually going for function with a little bit of concern about balance (usually in the form of "incapacitated and restrained" instead of stunned. A lot of the spells you mention being similar in function to other spells will probably be removed, simply to reduce the actual number of spells on the list that dont truly contribute anything. [/EDIT] [/QUOTE]
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Many Homebrew Spells for D&D 5e
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