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<blockquote data-quote="AlmirEldignor" data-source="post: 6838994" data-attributes="member: 6795736"><p>UPDATE"</p><p>v1.21 (3/3/2016) Balancing (hopefully)</p><p>1st Level</p><p>Changed Buyoancy to a Reaction cast time.</p><p>Removed Sandblaster's now-obsolete blindness reference.</p><p>Added Searing Light to the Druid spell list.</p><p></p><p>2nd Level</p><p>Changed Angelskin's casting time to 1 Action. Reworded the damage disavantage to only affect melee damage. Added Radiant resistance.</p><p>Reduced Arc of Lightning's damage from 4d6 to 2d8. Changed slot level scaling to match. Removed from Druid spell list. Removed Reaction inhibition.</p><p>Reduced Arrow of Light's damage to 3d6. Changed scaling to match. Removed from Ranger spell list. Converted from attack roll to saving throw.</p><p>Removed Astral Seal.</p><p>Removed Aura of Deflection.</p><p>Removed Awakening.</p><p>Removed Battle Hymn.</p><p>Removed Binding Winds.</p><p>Changed the function of Creeping Cold.</p><p>Removed Chill Metal.</p><p>Removed the speed reduction function of Cold Snap. Reduced its damage to 3d6 (from 3d8) <em>I realize its now basically a slightly larger area version of SSS, but SSS sucked anyway. I'll work on it some more.</em></p><p>Reduced the extra damage from Entangling Force and added a bonus action requirement. Changed the slot level scaling to specify a radius for targeting additional creatures.</p><p>Removed Glitterdust.</p><p>Changed the material component for Ice Axe. Removed from Ranger and Warlock spell lists.</p><p>Changed the speed reduction on Icy Rays from 100% to 10 feet.</p><p>Removed Mantle of Faith.</p><p>Changed some of the language for Rain-bow. Removed from Paladin and Ranger spell lists.</p><p>Removed Repel.</p><p>Removed Snap.</p><p>Changed the push from Waterspout to be limited to 15 feet. Reduced the damage at 2nd level, added damage scaling at higher slot levels.</p><p></p><p>3rd Level</p><p>Removed the control riders for Chill Strike, as well as reducing its damage scaling.</p><p>Removed Force Hammer from the Warlock spell list.</p><p>Added a clause to Frost Razors that specifies that unblooded creatures do not take damage from bleeding.</p><p>Reduced the damage from Thunderlance to 2d10 (from 2d12). Changed slot level scaling to match.</p><p>Reduced the damage absorption from Whirling Wards to 3 x SAM (from 5x)</p><p></p><p>4th Level</p><p>Reduced the damage from Chilling Cloud to 4d6 (from 5d6)</p><p>Removed the disadvantage clause from Darkfire's Breathe option. Changed the slot level scaling for Darkfire.</p><p>Reduced the overall damage and damage scaling for Dreadtheft.</p><p>Reduced the damage of Hammer of the Gods from 8d8 to 6d8.</p><p>Changed the function of Ice Armor. <em>This one probably also needs more work</em></p><p>Specified an AoE for Scintillating Sphere.</p><p>Reduced the AoE for Shout. Reduced Shout's starting damage and damage scaling. Removed the extended deafened duration for slot level scaling.</p><p>Reduced the AoE for Templar's Wrath. Changed the control rider into the frightened condition. Reduced the damage scaling for Templar's Wrath.</p><p>Removed Warmind from the Warlock spell list.</p><p></p><p>5th Level</p><p>Removed Aether Waves from the Paladin, Ranger, and Warlock spell lists. Added to Sorcerer spell list.</p><p>Removed Barrier form the Warlock spell list. Changed the shield generation to 6d10 (from 6d12)</p><p>Reduced Blindsight's duration from 1 hour to 10 minutes.</p><p>Removed Hailstones from the Ranger spell list.</p><p>Reduced the damage from Stonecrush's initial conjuring by 1d6. Changed the detonation damage to 6d8 (from 8d6) Now requires a bonus action to detonate early.</p><p>Reduced Shard Storm's AoE to a 10-foot radius (from 15) Fixed the range (is now 60)</p><p>Changed Thunderbolt to use d12's.</p></blockquote><p></p>
[QUOTE="AlmirEldignor, post: 6838994, member: 6795736"] UPDATE" v1.21 (3/3/2016) Balancing (hopefully) 1st Level Changed Buyoancy to a Reaction cast time. Removed Sandblaster's now-obsolete blindness reference. Added Searing Light to the Druid spell list. 2nd Level Changed Angelskin's casting time to 1 Action. Reworded the damage disavantage to only affect melee damage. Added Radiant resistance. Reduced Arc of Lightning's damage from 4d6 to 2d8. Changed slot level scaling to match. Removed from Druid spell list. Removed Reaction inhibition. Reduced Arrow of Light's damage to 3d6. Changed scaling to match. Removed from Ranger spell list. Converted from attack roll to saving throw. Removed Astral Seal. Removed Aura of Deflection. Removed Awakening. Removed Battle Hymn. Removed Binding Winds. Changed the function of Creeping Cold. Removed Chill Metal. Removed the speed reduction function of Cold Snap. Reduced its damage to 3d6 (from 3d8) [I]I realize its now basically a slightly larger area version of SSS, but SSS sucked anyway. I'll work on it some more.[/I] Reduced the extra damage from Entangling Force and added a bonus action requirement. Changed the slot level scaling to specify a radius for targeting additional creatures. Removed Glitterdust. Changed the material component for Ice Axe. Removed from Ranger and Warlock spell lists. Changed the speed reduction on Icy Rays from 100% to 10 feet. Removed Mantle of Faith. Changed some of the language for Rain-bow. Removed from Paladin and Ranger spell lists. Removed Repel. Removed Snap. Changed the push from Waterspout to be limited to 15 feet. Reduced the damage at 2nd level, added damage scaling at higher slot levels. 3rd Level Removed the control riders for Chill Strike, as well as reducing its damage scaling. Removed Force Hammer from the Warlock spell list. Added a clause to Frost Razors that specifies that unblooded creatures do not take damage from bleeding. Reduced the damage from Thunderlance to 2d10 (from 2d12). Changed slot level scaling to match. Reduced the damage absorption from Whirling Wards to 3 x SAM (from 5x) 4th Level Reduced the damage from Chilling Cloud to 4d6 (from 5d6) Removed the disadvantage clause from Darkfire's Breathe option. Changed the slot level scaling for Darkfire. Reduced the overall damage and damage scaling for Dreadtheft. Reduced the damage of Hammer of the Gods from 8d8 to 6d8. Changed the function of Ice Armor. [I]This one probably also needs more work[/I] Specified an AoE for Scintillating Sphere. Reduced the AoE for Shout. Reduced Shout's starting damage and damage scaling. Removed the extended deafened duration for slot level scaling. Reduced the AoE for Templar's Wrath. Changed the control rider into the frightened condition. Reduced the damage scaling for Templar's Wrath. Removed Warmind from the Warlock spell list. 5th Level Removed Aether Waves from the Paladin, Ranger, and Warlock spell lists. Added to Sorcerer spell list. Removed Barrier form the Warlock spell list. Changed the shield generation to 6d10 (from 6d12) Reduced Blindsight's duration from 1 hour to 10 minutes. Removed Hailstones from the Ranger spell list. Reduced the damage from Stonecrush's initial conjuring by 1d6. Changed the detonation damage to 6d8 (from 8d6) Now requires a bonus action to detonate early. Reduced Shard Storm's AoE to a 10-foot radius (from 15) Fixed the range (is now 60) Changed Thunderbolt to use d12's. [/QUOTE]
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